Difference between revisions of "Maera (3.5e Monster)"

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|author_name=Sulacu
 
|author_name=Sulacu
 
|date_created=March 14, 2012
 
|date_created=March 14, 2012
|status=Under construction
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|status=Complete
 
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}}
  
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|init=+8
 
|init=+8
 
|speed=60 ft. (12 squares)
 
|speed=60 ft. (12 squares)
|ac=24 (+3 [[SRD:Dexterity|Dex]], +6 [[SRD:Armor|armor]], +5 [[SRD:Natural Armor|natural]]) |touch=13 |flat=21
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|ac=25 (-1 size, +4 [[SRD:Dexterity|Dex]], +12 [[SRD:Natural Armor|natural]]) |touch=13 |flat=21
 
|bab=+7 |grapple=+17
 
|bab=+7 |grapple=+17
|at=[[#Maera's Spear|Maera's spear]] +15 melee (1d8+12/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]]) or [[#Maera's Spear|maera's spear]] +15 ranged (1d8+9/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]] and [[SRD:Dispel Magic|dispel]]) or hoof +8 melee (1d4+3) or magic ray +13 ranged ([[#Mana Burn|mana burn]])
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|at=[[#Maera's Spear|Maera's spear]] +16 melee (1d8+12/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]]) or [[#Maera's Spear|maera's spear]] +16 ranged (1d8+9/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]] and [[SRD:Dispel Magic|dispel]]) or hoof +7 melee (1d6+3) or magic ray +12 ranged touch ([[#Mana Burn|mana burn]])
|full_at=[[#Maera's Spear|Maera's spear]] +15/+10 melee (1d8+12/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]]) or 2 hooves +9 melee (1d4+3) or magic ray +13 ranged ([[#Mana Burn|mana burn]])
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|full_at=[[#Maera's Spear|Maera's spear]] +16/+11 melee (1d8+12/×3 plus arcane spellcaster [[SRD:Bane (Weapon Enhancement)|bane]]) or 2 hooves +7 melee (1d6+3) or magic ray +12 ranged touch ([[#Mana Burn|mana burn]])
 
|space=10 ft. |reach=5 ft.
 
|space=10 ft. |reach=5 ft.
 
|sa=[[#Mana Burn|Mana burn]], [[#Spell-Like Abilities|spell-like abilities]], [[#Spells|spells]], [[#Spell Steal|spell steal]]
 
|sa=[[#Mana Burn|Mana burn]], [[#Spell-Like Abilities|spell-like abilities]], [[#Spells|spells]], [[#Spell Steal|spell steal]]
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|str=22 |dex=19 |con=15 |int=16 |wis=22 |cha=23
 
|str=22 |dex=19 |con=15 |int=16 |wis=22 |cha=23
 
|skills=[[SRD:Bluff Skill|Bluff]] +14, [[SRD:Disguise Skill|Disguise]] +20, [[SRD:Hide Skill|Hide]] +15, [[SRD:Jump Skill|Jump]] +27, [[SRD:Knowledge Skill|Knowledge]] (arcana) +22, [[SRD:Knowledge Skill|Knowledge]] (nature) +24, [[SRD:Listen Skill|Listen]] +15, [[SRD:Move Silently Skill|Move Silently]] +15, [[SRD:Search Skill|Search]] +18, [[SRD:Spellcraft Skill|Spellcraft]] +24, [[SRD:Spot Skill|Spot]] +15, [[SRD:Survival Skill|Survival]] +20 (+22 in natural areas)
 
|skills=[[SRD:Bluff Skill|Bluff]] +14, [[SRD:Disguise Skill|Disguise]] +20, [[SRD:Hide Skill|Hide]] +15, [[SRD:Jump Skill|Jump]] +27, [[SRD:Knowledge Skill|Knowledge]] (arcana) +22, [[SRD:Knowledge Skill|Knowledge]] (nature) +24, [[SRD:Listen Skill|Listen]] +15, [[SRD:Move Silently Skill|Move Silently]] +15, [[SRD:Search Skill|Search]] +18, [[SRD:Spellcraft Skill|Spellcraft]] +24, [[SRD:Spot Skill|Spot]] +15, [[SRD:Survival Skill|Survival]] +20 (+22 in natural areas)
|feats=[[SRD:Endurance|Endurance]]<sup>B</sup>, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Overrun|Improved Overrun]], [[SRD:Run|Run]], [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Spear|spear]]), [[SRD:Weapon Specialization|Weapon Specialization]] ([[SRD:Spear|Spear]])
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|feats=[[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Endurance|Endurance]]<sup>B</sup>, [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Overrun|Improved Overrun]], [[SRD:Run|Run]], [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Spear|spear]])
 
|env=Temperate forests and marshes
 
|env=Temperate forests and marshes
 
|org=Solitary, glade (1 maera plus 1 [[SRD:Treant|treant]] animated by the ''[[SRD:Liveoak|liveoak]]'' spell), duo, or circle (3-8 maeras)
 
|org=Solitary, glade (1 maera plus 1 [[SRD:Treant|treant]] animated by the ''[[SRD:Liveoak|liveoak]]'' spell), duo, or circle (3-8 maeras)
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}}
 
}}
  
These elusive fey have the body of a centaur; the torso, face and upper arms of a beautiful, strongly built female human or elf with leaf-green hair, standing atop the front shoulders of a majestic, auburn horse. Clad in ornate, leaf-adorned ironwood bardings and breastplate, and brandishing finely engraved wooden spears that emanate powerful disruptive magic, maeras are an arcane spellcaster's worst enemy. They stand roughly 5 feet at the shoulder, and 7 and a half to 8 feet head to toe, weighing in at about 900 pounds.
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These elusive fey have the body of a centaur; the torso, face and upper arms of a beautiful, strongly built female human or elf with leaf-green hair, standing vertically atop the front shoulders of a majestic, auburn horse. Brandishing ornately engraved wooden spears that emanate powerful disruptive magic, maeras are an arcane spellcaster's worst enemy. They stand roughly 5 feet at the shoulder, and 7 and a half to 8 feet head to toe, weighing in at around 900 pounds.
  
 
=== Combat ===
 
=== Combat ===
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A maera's spear attacks are treated as [[SRD:Alchemical Silver|silver]] for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
A maera's spear attacks are treated as [[SRD:Alchemical Silver|silver]] for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
  
'''{{Anchor|Change Shape}} {{Su}}:''' A maera can take the shape of a female [[SRD:Human|human]], [[SRD:Elf|elf]] or [[SRD:Half-Elf|half-elf]] at will. While assuming a different shape, she loses all [[SRD:Special Abilities Overview#Supernatural|supernatural]] abilities except for this one.
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While a maera is [[SRD:Large Size|Large]] sized, it uses manufactured weapons as a [[SRD:Medium Size|Medium]] creature owing to her human upper body and arms. Maeras are also proficient with [[SRD:Bow|bows]], [[SRD:Lance|lances]] and simple weapons. For the sake of charging with a lance, a maera counts as mounted.
  
'''{{Anchor|Maera's Spear}}:''' The spear of a maera is fashioned from her own magical essence. It is effectively a +1 [[SRD:Ironwood|ironwood]] [[SRD:Spear|spear]] with the [[SRD:Distance|distance]] and [[SRD:Returning|returning]] enhancements, flying far when thrown and magically rematerializing in her hand at the beginning of her next turn. A maera's weapon is treated as [[SRD:Alchemical Silver|silver]] for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]] as well as [[SRD:Bane (Weapon Enhancement)|bane]] against creatures with arcane spellcasting. Furthermore, when a maeras throws her spear, it creates a [[SRD:Dispel Magic|dispel]] effect in addition to dealing regular weapon damage. A maera's spear creates a targeted dispel upon a creature hit directly, but may also be thrown at the ground to create an area dispel effect. This functions like the respective ''targeted dispel'' and ''area dispel'' abilities of the ''[[SRD:Dispel Magic|dispel magic]]'' spell ([[SRD:Caster Level|caster level]] 10th).
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'''{{Anchor|Change Shape}} {{Su}}:''' A maera can take the shape of a female [[SRD:Human|human]], [[SRD:Elf|elf]] or [[SRD:Half-Elves (Race)|half-elf]] at will. This is a transformative effect and cannot be dispelled or suppressed when the change has taken effect, but a ''[[SRD:True Seeing|true seeing]]'' spell reveals the maera's true form overlaid with her currently assumed form. The new form has the statistics of her normal form, except as follows: a shape-changed maera becomes [[SRD:Medium Size|Medium]] sized, losing all size bonuses and penalties, as well as all [[SRD:Special Abilities Overview#Spell-Like|spell-like]] and [[SRD:Special Abilities Overview#Supernatural|supernatural]] abilities except for this one. A shape-changed maera has the base land speed appropriate for her new form (usually 30 feet). The maera's spear disappears upon using this ability and cannot be summoned until she changes back to her original form.
  
'''Magic Immunity:''' A maera is immune to all [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like abilities]] that allow [[SRD:Spell Resistance and Spell Immunity|spell resistance]]. A maera can ignore her immunity with her own spells and spell-like abilities, as well as with spell effects taken by the use of her [[#Spell Steal|spell steal]] ability.
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'''{{Anchor|Maera's Spear}} ([[SRD:Special Abilities Overview#Supernatural|Su]] or [[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' The spear of a maera is fashioned from her own magical essence. It is effectively a +3 [[SRD:Ironwood|ironwood]] [[SRD:Spear|spear]] with the [[SRD:Distance|distance]] and [[SRD:Returning|returning]] enhancements, flying far when thrown and magically rematerializing in her hand at the beginning of her next turn. A maera's weapon is treated as [[SRD:Alchemical Silver|silver]] for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]] as well as [[SRD:Bane (Weapon Enhancement)|bane]] against creatures with arcane spellcasting. A maera can produce or dismiss her spear at will as a [[SRD:Free Action|free action]], using her own life force to do so. The spear is a [[SRD:Special Abilities Overview#Supernatural|supernatural]] effect.
  
'''{{Anchor|Mana Burn}} {{Su}}:''' A maera can fire a coruscating ray of purplish disruptive energy from the tip of her spear. Creatures hit by this attack are burned from within by their own arcane power. Any arcane spellcaster so affected loses a prepared spell or a spell slot and takes 1d6 points of backlash damage per spell level lost. The level of the spell lost is determined by a roll of a d6, ranging from 1 to 6. Cantrips or spells of higher than 6th level are not affected, though if the number rolled exceeds the target spellcaster's maximum arcane spell level or if it has exhausted its complement of appropriately leveled spells for the day, a number of spell slots are drained whose combined spell level equals or exceeds the roll result, starting with an unused spell slot of the highest level that is still available. Creatures without arcane spellcasting are unaffected by this ability.
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When a maera throws her spear, it creates a [[SRD:Dispel Magic|dispel]] effect in addition to dealing regular weapon damage. A maera's spear creates a targeted dispel effect upon a creature hit directly, and an area dispel effect in a 20-foot-radius around the creature. If the spear misses its target or if no target has been specified, only the area dispel occurs. This functions like the respective ''targeted dispel'' and ''area dispel'' abilities of the ''[[SRD:Greater Dispel Magic|greater dispel magic]]'' spell ([[SRD:Caster Level|caster level]] 11th). The dispelling power of a maera's spear is a [[SRD:Special Abilities Overview#Spell-Like|spell-like]] ability that is usable effectively at will, and uses the maera's druidic [[SRD:Caster Level|caster level]]. A maera that takes levels in [[SRD:Druid|druid]] also increases the caster level for this ability.
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'''Magic Immunity {{Ex}}:''' A maera is immune to all [[SRD:Spells|spells]] and [[SRD:Spell-Like Ability|spell-like abilities]] that allow [[SRD:Spell Resistance and Spell Immunity|spell resistance]]. A maera can ignore her immunity with her own spells and spell-like abilities, as well as with spell effects taken by the use of her [[#Spell Steal|spell steal]] ability.
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'''{{Anchor|Mana Burn}} {{Su}}:''' A maera can fire a coruscating ray of purplish disruptive energy from the tip of her spear as a [[SRD:Standard Actions|standard action]]. Creatures hit by this attack are burned from within by their own arcane power. Any arcane spellcaster so affected loses a prepared spell or a spell slot and takes 1d6 points of backlash damage per spell level lost. The level of the spell lost is determined by a roll of a d6, ranging from 1 to 6. Cantrips or spells of higher than 6th level are not affected, though if the number rolled exceeds the target spellcaster's maximum arcane spell level or if it has exhausted its complement of appropriately leveled spells for the day, a number of spell slots are drained whose combined spell level equals or exceeds the roll result, starting with an unused spell slot of the highest level that is still available. Creatures without arcane spellcasting are unaffected by this ability.
  
 
'''{{Anchor|Spell Steal}} {{Su}}:''' As a [[SRD:Move Actions|move action]], a maera may transfer an ongoing spell effect from a target creature within 30 feet to herself. This ability may be used once every 1d4 [[SRD:Round|rounds]].
 
'''{{Anchor|Spell Steal}} {{Su}}:''' As a [[SRD:Move Actions|move action]], a maera may transfer an ongoing spell effect from a target creature within 30 feet to herself. This ability may be used once every 1d4 [[SRD:Round|rounds]].
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Typical druid spells prepared (6/6/5/5/4/3/2, save DC 16 + spell level): 0&mdash;''[[SRD:Create Water|create water]], [[SRD:Detect Poison|detect poison]], [[SRD:Know Direction|know direction]], [[SRD:Light|light]], [[SRD:Purify Food and Drink|purify food and drink]], [[SRD:Read Magic|read magic]]''; 1st&mdash;''[[SRD:Calm Animals|calm animals]], [[SRD:Charm Animal|charm animal]], [[SRD:Detect Animals or Plants|detect animals or plants]], [[SRD:Entangle|entangle]] (&times;2), [[SRD:Obscuring Mist|obscuring mist]], ''; 2nd&mdash;''[[SRD:Animal Messenger|animal messenger]], [[SRD:Bear's Endurance|bear's endurance]], [[SRD:Gust of Wind|gust of wind]], [[SRD:Soften Earth and Stone|soften earth and stone]], [[SRD:Summon Swarm|summon swarm]]''; 3rd&mdash;''[[SRD:Daylight|daylight]], [[SRD:Plant Growth|plant growth]], [[SRD:Quench|quench]], [[SRD:Remove Disease|remove disease]], [[SRD:Wind Wall|wind wall]]''; 4th&mdash;''[[SRD:Command Plants|command plants]], [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Giant Vermin|giant vermin]], [[SRD:Scrying|scrying]]''; 5th&mdash;''[[SRD:Animal Growth|animal growth]], [[SRD:Commune with Nature|commune with nature]], [[SRD:Tree Stride|tree stride]]''; 6th&mdash;''[[SRD:Mass Bear's Endurance|mass bear's endurance]]'', ''[[SRD:Mass Cure Light Wounds|mass cure light wounds]]''.
 
Typical druid spells prepared (6/6/5/5/4/3/2, save DC 16 + spell level): 0&mdash;''[[SRD:Create Water|create water]], [[SRD:Detect Poison|detect poison]], [[SRD:Know Direction|know direction]], [[SRD:Light|light]], [[SRD:Purify Food and Drink|purify food and drink]], [[SRD:Read Magic|read magic]]''; 1st&mdash;''[[SRD:Calm Animals|calm animals]], [[SRD:Charm Animal|charm animal]], [[SRD:Detect Animals or Plants|detect animals or plants]], [[SRD:Entangle|entangle]] (&times;2), [[SRD:Obscuring Mist|obscuring mist]], ''; 2nd&mdash;''[[SRD:Animal Messenger|animal messenger]], [[SRD:Bear's Endurance|bear's endurance]], [[SRD:Gust of Wind|gust of wind]], [[SRD:Soften Earth and Stone|soften earth and stone]], [[SRD:Summon Swarm|summon swarm]]''; 3rd&mdash;''[[SRD:Daylight|daylight]], [[SRD:Plant Growth|plant growth]], [[SRD:Quench|quench]], [[SRD:Remove Disease|remove disease]], [[SRD:Wind Wall|wind wall]]''; 4th&mdash;''[[SRD:Command Plants|command plants]], [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Giant Vermin|giant vermin]], [[SRD:Scrying|scrying]]''; 5th&mdash;''[[SRD:Animal Growth|animal growth]], [[SRD:Commune with Nature|commune with nature]], [[SRD:Tree Stride|tree stride]]''; 6th&mdash;''[[SRD:Mass Bear's Endurance|mass bear's endurance]]'', ''[[SRD:Mass Cure Light Wounds|mass cure light wounds]]''.
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==== Maeras and [[SRD:Summoning Subschool|Summoning]] ====
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A [[SRD:Chaotic Effect|chaotic]] or [[SRD:Good Effect|good]]-aligned [[SRD:Druid|druid]] may use a ''[[SRD:Summon Nature's Ally IX|summon monster IX]]'' spell to summon a maera. A summoned maera enters the field with its typical spells prepared (see Spells, above). Summoning a maera gives the summoning spell the [[SRD:Chaotic Effect|Chaotic]] and [[SRD:Good Effect|Good]] descriptor.
  
  
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Monster]]
 
[[Category:Monster]]
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Latest revision as of 04:33, 19 September 2012


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Author: Sulacu (talk)
Date Created: March 14, 2012
Status: Complete
Editing: Clarity edits only please
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Maera
Size/Type: Large Fey
Hit Dice: 15d6+30 (82 hp)
Initiative: +8
Speed: 60 ft. (12 squares)
Armor Class: 25 (-1 size, +4 Dex, +12 natural), touch 13, flat-footed 21
Base Attack/Grapple: +7/+17
Attack: Maera's spear +16 melee (1d8+12/×3 plus arcane spellcaster bane) or maera's spear +16 ranged (1d8+9/×3 plus arcane spellcaster bane and dispel) or hoof +7 melee (1d6+3) or magic ray +12 ranged touch (mana burn)
Full Attack: Maera's spear +16/+11 melee (1d8+12/×3 plus arcane spellcaster bane) or 2 hooves +7 melee (1d6+3) or magic ray +12 ranged touch (mana burn)
Space/Reach: 10 ft./5 ft.
Special Attacks: Mana burn, spell-like abilities, spells, spell steal
Special Qualities: Change shape, damage reduction 10/cold iron, low-light vision, immune to petrification and poison, magic immunity
Saves: Fort +7, Ref +13, Will +15
Abilities: Str 22, Dex 19, Con 15, Int 16, Wis 22, Cha 23
Skills: Bluff +14, Disguise +20, Hide +15, Jump +27, Knowledge (arcana) +22, Knowledge (nature) +24, Listen +15, Move Silently +15, Search +18, Spellcraft +24, Spot +15, Survival +20 (+22 in natural areas)
Feats: Combat Reflexes, EnduranceB, Improved Initiative, Improved Overrun, Run, Weapon Focus (spear)
Environment: Temperate forests and marshes
Organization: Solitary, glade (1 maera plus 1 treant animated by the liveoak spell), duo, or circle (3-8 maeras)
Challenge Rating: 11
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class
Level Adjustment: +0 (cohort)


These elusive fey have the body of a centaur; the torso, face and upper arms of a beautiful, strongly built female human or elf with leaf-green hair, standing vertically atop the front shoulders of a majestic, auburn horse. Brandishing ornately engraved wooden spears that emanate powerful disruptive magic, maeras are an arcane spellcaster's worst enemy. They stand roughly 5 feet at the shoulder, and 7 and a half to 8 feet head to toe, weighing in at around 900 pounds.

Combat[edit]

Maeras are fierce warriors and protectors of nature, and will respond violently when their woods are desecrated. Their magical spears are especially effective against creatures that have turned away from nature, such as lycanthropes and certain undead, and carry disruptive energies that greatly harm arcane spellcasters. Predisposed against users of arcane magic who seek to corrupt the pristine glades of the ancient forests in the world, the maeras' powerful eyesight allows them to distinguish magical aurae, and even see when a creature has the innate or learned ability to cast spells.

A maera's spear attacks are treated as silver for the purpose of overcoming damage reduction.

While a maera is Large sized, it uses manufactured weapons as a Medium creature owing to her human upper body and arms. Maeras are also proficient with bows, lances and simple weapons. For the sake of charging with a lance, a maera counts as mounted.

Change Shape (Su): A maera can take the shape of a female human, elf or half-elf at will. This is a transformative effect and cannot be dispelled or suppressed when the change has taken effect, but a true seeing spell reveals the maera's true form overlaid with her currently assumed form. The new form has the statistics of her normal form, except as follows: a shape-changed maera becomes Medium sized, losing all size bonuses and penalties, as well as all spell-like and supernatural abilities except for this one. A shape-changed maera has the base land speed appropriate for her new form (usually 30 feet). The maera's spear disappears upon using this ability and cannot be summoned until she changes back to her original form.

Maera's Spear (Su or Sp): The spear of a maera is fashioned from her own magical essence. It is effectively a +3 ironwood spear with the distance and returning enhancements, flying far when thrown and magically rematerializing in her hand at the beginning of her next turn. A maera's weapon is treated as silver for the purpose of overcoming damage reduction as well as bane against creatures with arcane spellcasting. A maera can produce or dismiss her spear at will as a free action, using her own life force to do so. The spear is a supernatural effect.

When a maera throws her spear, it creates a dispel effect in addition to dealing regular weapon damage. A maera's spear creates a targeted dispel effect upon a creature hit directly, and an area dispel effect in a 20-foot-radius around the creature. If the spear misses its target or if no target has been specified, only the area dispel occurs. This functions like the respective targeted dispel and area dispel abilities of the greater dispel magic spell (caster level 11th). The dispelling power of a maera's spear is a spell-like ability that is usable effectively at will, and uses the maera's druidic caster level. A maera that takes levels in druid also increases the caster level for this ability.

Magic Immunity (Ex): A maera is immune to all spells and spell-like abilities that allow spell resistance. A maera can ignore her immunity with her own spells and spell-like abilities, as well as with spell effects taken by the use of her spell steal ability.

Mana Burn (Su): A maera can fire a coruscating ray of purplish disruptive energy from the tip of her spear as a standard action. Creatures hit by this attack are burned from within by their own arcane power. Any arcane spellcaster so affected loses a prepared spell or a spell slot and takes 1d6 points of backlash damage per spell level lost. The level of the spell lost is determined by a roll of a d6, ranging from 1 to 6. Cantrips or spells of higher than 6th level are not affected, though if the number rolled exceeds the target spellcaster's maximum arcane spell level or if it has exhausted its complement of appropriately leveled spells for the day, a number of spell slots are drained whose combined spell level equals or exceeds the roll result, starting with an unused spell slot of the highest level that is still available. Creatures without arcane spellcasting are unaffected by this ability.

Spell Steal (Su): As a move action, a maera may transfer an ongoing spell effect from a target creature within 30 feet to herself. This ability may be used once every 1d4 rounds.

Spell-Like Abilities: At will—continual flame, invisibility, nondetection, remove curse, remove paralysis. 3/day—cure moderate wounds (DC 18), displacement, hold monster (DC 21), restoration; 1/day—baleful polymorph (DC 21), control weather, geas (DC 22). Caster level 11th. Save DCs are Charisma-based.

The following spell-like abilities are always active on a maera's person, as the spells (caster level 11th): greater arcane sight, pass without trace, speak with animals, speak with plants. They can be dispelled, but the maera can reactivate them as a free action.

Spells: Maeras cast divine spells as 11th level druids. This includes the ability to spontaneously convert to summon nature's ally spells.

Typical druid spells prepared (6/6/5/5/4/3/2, save DC 16 + spell level): 0—create water, detect poison, know direction, light, purify food and drink, read magic; 1st—calm animals, charm animal, detect animals or plants, entangle (×2), obscuring mist, ; 2nd—animal messenger, bear's endurance, gust of wind, soften earth and stone, summon swarm; 3rd—daylight, plant growth, quench, remove disease, wind wall; 4th—command plants, freedom of movement, giant vermin, scrying; 5th—animal growth, commune with nature, tree stride; 6th—mass bear's endurance, mass cure light wounds.

Maeras and Summoning[edit]

A chaotic or good-aligned druid may use a summon monster IX spell to summon a maera. A summoned maera enters the field with its typical spells prepared (see Spells, above). Summoning a maera gives the summoning spell the Chaotic and Good descriptor.



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Facts about "Maera (3.5e Monster)"
AlignmentUsually chaotic good +
AuthorSulacu +
Challenge Rating11 +
EnvironmentTemperate forests and marshes +
Identifier3.5e Monster +
Level Adjustment+0 (cohort) +
RatingUndiscussed +
SizeLarge +
TitleMaera +
TypeFey +