Difference between revisions of "Stand Still, Grimoire (3.5e Feat)"
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Ghostwheel (talk | contribs) (Created page with '{{author |author_name=Ghostwheel |date_created=March 9, 2010 |status=Complete |balance=Rogue }} {{3.5e Feat |name=Stand Still, Grimoire |types=Fighter |summary=You can prevent fo…') |
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− | {{3.5e Feat | + | <onlyinclude>{{3.5e Feat |
|name=Stand Still, Grimoire | |name=Stand Still, Grimoire | ||
|types=Fighter | |types=Fighter | ||
|summary=You can prevent foes from fleeing or closing. | |summary=You can prevent foes from fleeing or closing. | ||
|prereqs= | |prereqs= | ||
− | |benefit=Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a [[Reflex]] save (DC 10 + [[Strength]] or [[Dexterity]] modifier + 1/2 your [[HD]]. Should they fail their save, they stop where you hit them and are unable to move further until the end of their turn. | + | |benefit=Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a [[Reflex]] save (DC 10 + [[Strength]] or [[Dexterity]] modifier + 1/2 your [[SRD:Hit_Dice_(Creature_Statistic)|HD]]). Should they fail their save, they stop moving where you hit them and are unable to move further until the end of their turn. Your attack roll may be a touch attack, but if you choose to make it a touch attack you do not deal any damage. |
− | }} | + | |special=This version of Stand Still replaces the [[SRD:Stand_Still|original version]] for all intents and purposes. |
− | + | }}</onlyinclude> | |
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{{3.5e Feats Breadcrumb}} | {{3.5e Feats Breadcrumb}} | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Feat]] | [[Category:Feat]] | ||
+ | [[Category:Grimoire]] | ||
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+ | {{Navboxes}} |
Latest revision as of 09:25, 19 September 2012
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Stand Still, Grimoire [Fighter]
Benefit: Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a Reflex save (DC 10 + Strength or Dexterity modifier + 1/2 your HD). Should they fail their save, they stop moving where you hit them and are unable to move further until the end of their turn. Your attack roll may be a touch attack, but if you choose to make it a touch attack you do not deal any damage.
Special: This version of Stand Still replaces the original version for all intents and purposes.
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Facts about "Stand Still, Grimoire (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You can prevent foes from fleeing or closing. + |
Title | Stand Still, Grimoire + |
Type | Fighter + |