Difference between revisions of "Unweave (3.5e Feat)"

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(I'm imagining expendable Unweaver mooks now. Probably a high-level tactic.)
 
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Latest revision as of 10:32, 19 September 2012

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Author: Foxwarrior (talk)
Date Created: 1/12/11
Status: Just started
Editing: Clarity edits only please
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Unweave [Weaving] Prerequisites: Spellcraft 7 ranks, Energy Per Round of 1 or moreBenefit: With a Spellcraft check as a standard action, with a DC equal to 15 + twice the minimum level required to learn the weave, you can dispel a Tied Off weave within Close range. You get a +5 bonus to the check if you know that weave, a +5 bonus to the check if you created the weave, and a +5 bonus to the check if you can currently see the weave. If you fail this check, you are severed, and the weave itself explodes, dealing 1d6 points of Electricity damage per point of energy spent to create it to everything within 10' of the objects, creatures, and areas affected by the weave.



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Facts about "Unweave (3.5e Feat)"
Article BalanceVery High +
AuthorFoxwarrior +
Identifier3.5e Feat +
PrerequisiteSpellcraft 7 ranks + and Energy Per Round of 1 or more +
RatingUndiscussed +
SummaryYou can untie weaves +
TitleUnweave +
TypeWeaving +