Difference between revisions of "Talk:Flammenwerfer (3.5e Class)"

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(Balance)
(Balance)
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:: Either way, there's going to be a lot of frustration if half the time the opposing side can barely function... which is a mark of VH-level abilities.
 
:: Either way, there's going to be a lot of frustration if half the time the opposing side can barely function... which is a mark of VH-level abilities.
 
:: And I meant Fog Cloud more than Deflect Projectiles, since that'll screw over any opposing ranged character, as well as bringing a lot of utility to the class in a way that isn't reminiscent of H-range characters. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 13:19, 21 September 2012 (UTC)
 
:: And I meant Fog Cloud more than Deflect Projectiles, since that'll screw over any opposing ranged character, as well as bringing a lot of utility to the class in a way that isn't reminiscent of H-range characters. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 13:19, 21 September 2012 (UTC)
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:::I disagree slightly.  The level things come online plays a large part where I stick the balance range.  A [Death] effect save or die might be fight in fighter games... at 20th.  In higher level games they appear at lower and lower levels until wizard level (9th).  But, on terms of fog cloud... interesting, but it's available via Smokesticks.  I'm sure sure if you can't get more available than that.  It's mostly an escape tactic until you can See in Smoke, which is a great ability allowing you to have one-sided concealment.  But at the level you get it, I find it appropriate. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 13:55, 21 September 2012 (UTC)
  
 
== Picture ==
 
== Picture ==

Revision as of 13:55, 21 September 2012

Balance

Since when has a spammable AoE blind been balanced at High? Especially when it's available at 2nd level. Or the ability to completely negate ranged characters? Or the ability to AoE nauseate enemies? Honestly, I like this class, but it has enough combat utility to potentially put many sorcs to shame (and let's not talk about psions/wilders, who are also in the VH range). --Ghostwheel (talk) 12:18, 21 September 2012 (UTC)

You had a point on blind, and it has been pushed back (the blinding part anyway) to 8th. I suppose negating ranged attacks means Deflect Projectiles, but its just once a round. It's just Deflect Arrows. AoE nausea is at 10th, at which point I don't care, since the superior stinking clouds have been floating around for five levels by then. The spell doesn't require upkeep and constant saves. -- Eiji-kun (talk) 12:50, 21 September 2012 (UTC)
Let's give my favorite example; either this against a party of definitely-H-range-characters, or this as part of a party against a DM throwing H-level encounters at the party.
Either way, there's going to be a lot of frustration if half the time the opposing side can barely function... which is a mark of VH-level abilities.
And I meant Fog Cloud more than Deflect Projectiles, since that'll screw over any opposing ranged character, as well as bringing a lot of utility to the class in a way that isn't reminiscent of H-range characters. --Ghostwheel (talk) 13:19, 21 September 2012 (UTC)
I disagree slightly. The level things come online plays a large part where I stick the balance range. A [Death] effect save or die might be fight in fighter games... at 20th. In higher level games they appear at lower and lower levels until wizard level (9th). But, on terms of fog cloud... interesting, but it's available via Smokesticks. I'm sure sure if you can't get more available than that. It's mostly an escape tactic until you can See in Smoke, which is a great ability allowing you to have one-sided concealment. But at the level you get it, I find it appropriate. -- Eiji-kun (talk) 13:55, 21 September 2012 (UTC)

Picture

Would be fitting? --Ghostwheel (talk) 12:20, 21 September 2012 (UTC)

It is fitting, and yes, this is basically Pyro the class. However, I've a different image in mind.... -- Eiji-kun (talk) 12:50, 21 September 2012 (UTC)
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