Difference between revisions of "Talk:Safir (3.5e Race)"

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m (that's a lot of negatives, really)
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{{Rating |rater=Foxwarrior
 
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|reason=''Telepathy'' doesn't work that way.
 
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{{Rating |rater=Ghostwheel
 
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|reason=Telepathy ain't a power, spell, or anything similar. Something like Mind Link would be better IMO. Also disagree that a whole list of powers allowed only to a very specific subset of class would be allowed for anyone of this race to take, rubs me the wrong way.
 
|reason=Telepathy ain't a power, spell, or anything similar. Something like Mind Link would be better IMO. Also disagree that a whole list of powers allowed only to a very specific subset of class would be allowed for anyone of this race to take, rubs me the wrong way.
 
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Revision as of 01:28, 28 June 2013

Ratings

RatedDislike.png Foxwarrior dislikes this article and rated it 1 of 4.
Telepathy doesn't work that way.

Teleport is generally not given as an at-will ability, probably in part because of all that slow-to-resolve inaccuracy stuff, which isn't even interesting when you can't miss by more than 200 feet. I'm also skeptical about whether 100 foot teleportation is sensible at level 2.

At Very High balance, being able to grab powers from the Telepath Psion list might be worth the +1 LA at every stage, but not taking advantage of that makes the Safir pretty wimpy once teleportation stops being valuable.

I'm curious as to how a race with the gender balance of a pride of lions ends up being matriarchal.

RatedNeutral.png ThunderGod Cid is neutral on this article and rated it 2 of 4.
tl;dr: The powers are OK, I just want to see the excess trimmed.

I don't agree with having all of the ability score bonuses on top of all the powers; I think dumping one in favor of the other (read: the powers should be kept at the expense of all the ability score changes, positive or negative). I also think the constant empathy still has a pretty good chance to shaft you (if your enemy has a bag of awakened rats, as it were), especially if you have to make a separate save for each suitably intelligent creature that dies, even in the same turn.

RatedLike.png Aarnott likes this article and rated it 3 of 4.
Looks like a great race to play out of the box. I like the fact that it offers out of combat abilities that won't break the game, but will certainly offer something new that other races don't.
RatedLike.png Havvy likes this article and rated it 3 of 4.
A nice race that is neither overpowered nor underpowered with a psionic twist and some story hooks.
RatedNeutral.png DeeNoir is neutral on this article and rated it 2 of 4.
Might still need work, and seems to be a first time attempt at creating a race.
RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
Telepathy ain't a power, spell, or anything similar. Something like Mind Link would be better IMO. Also disagree that a whole list of powers allowed only to a very specific subset of class would be allowed for anyone of this race to take, rubs me the wrong way.
RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
From the ashes, it rises again. And honestly... I'm proud of you. Seriously. It's good now. Well, it needs some fluff text, but mechanically it is now sound. The fact it went from BIG NO to "hey not bad" brings it to Like status. Good job.
RatedLike.png Leziad likes this article and rated it 3 of 4.
Pretty much like Eiji, the dead links are a bit annoying though.


Teleport AT WIll?

For a LA 0 race? Really? Really? --Leziad 10:12, 11 September 2012 (UTC)

Since it's improved so, I put on OldRating markers since it IS pretty different now. -- Eiji-kun 12:22, 12 September 2012 (UTC)
Facts about "Safir (3.5e Race)"
DislikedFoxwarrior + and Ghostwheel +
LikedAarnott +, Havvy +, Eiji-kun + and Leziad +
NeutralThunderGod Cid + and DeeNoir +