Difference between revisions of "Adjusted Accuracy (3.5e Feat)"

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|summary=You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent.
 
|summary=You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent.
 
|prereqs=[[BAB]] +1
 
|prereqs=[[BAB]] +1
 +
|fluff=Just my luck. Keep on missing and missing. But from experience of being frustrated so many times... I also know that my luck will soon turn!
 
|benefit=Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like [[SRD:Concealment|concealment]], [[SRD:Displacement|displacement]], or [[SRD:Blur|blur]], but not against effects such as [[SRD:Mirror Image|mirror image]].
 
|benefit=Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like [[SRD:Concealment|concealment]], [[SRD:Displacement|displacement]], or [[SRD:Blur|blur]], but not against effects such as [[SRD:Mirror Image|mirror image]].
 
|special=This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).
 
|special=This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).

Revision as of 17:57, 30 July 2013

Homebrew.png
Author: Ghostwheel (talk)
Date Created: March 14, 2010
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Adjusted Accuracy [Fighter] Just my luck. Keep on missing and missing. But from experience of being frustrated so many times... I also know that my luck will soon turn!Prerequisites: BAB +1Benefit: Whenever you miss with an attack, you gain a +2 bonus to your next attack roll. This bonus continues to improve with consecutive misses with a maximum accumulated attack bonus of +10, and resets to 0 on the first successful hit made. In addition, the character reduces percentile miss chances by 10%, an effect that stacks in the same way, up to a maximum of 50%, reseting to 0% as well upon the first successful attack made. This works against things like concealment, displacement, or blur, but not against effects such as mirror image. Special: This bonus to accuracy resets at the beginning of an encounter, and bonuses aren't granted unless the attack is made against a viable enemy (rather than making an attack against nothing, for example).



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Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +1 +
Rated ByEiji-kun +, Aarnott +, Spanambula +, Maninorange +, Foxwarrior + and The-Marksman +
RatingRated 3.3 / 4 +
SummaryYou learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. +
TitleAdjusted Accuracy +
TypeFighter +