Difference between revisions of "SRD:Small Monstrous Scorpion"

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|monster=Monstrous Scor[[SRD:Creatures|pion]], Small  
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|skills=[[SRD:Climb Skill|Climb]] +3, [[SRD:Hide Skill|Hide]] +8, [[SRD:Spot Skill|Spot]] +4  
 
|skills=[[SRD:Climb Skill|Climb]] +3, [[SRD:Hide Skill|Hide]] +8, [[SRD:Spot Skill|Spot]] +4  
|feats=[[SRD:Weapon Finesse|Weapon Finesse]]<SUP>B</SUP>
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|feats=[[SRD:Weapon Finesse|Weapon Finesse]]{{B}}
 
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Monstrous scor[[SRD:Creatures|pion]]s are likely to attack any creature that approaches, and they usually [[SRD:Charge|charge]] when attacking prey.
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Monstrous scorpions are likely to attack any creature that approaches, and they usually [[SRD:Charge|charge]] when attacking prey.
  
'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A monstrous scor[[SRD:Creatures|pion]] deals automatic claw damage on a successful [[SRD:Grapple|grapple check]].
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'''[[SRD:Constrict|Constrict]] {{Ex}}:''' A monstrous scorpion deals automatic claw damage on a successful [[SRD:Grapple|grapple check]].
  
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a monstrous scor[[SRD:Creatures|pion]] must hit with a claw attack. A monstrous scor[[SRD:Creatures|pion]] can use either its [[SRD:Strength|Strength]] modifier or [[SRD:Dexterity|Dexterity]] modifier for [[SRD:Grapple|grapple check]]s, whichever is better.
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'''[[SRD:Improved Grab|Improved Grab]] {{Ex}}:''' To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its [[SRD:Strength|Strength]] modifier or [[SRD:Dexterity|Dexterity]] modifier for [[SRD:Grapple|grapple check]]s, whichever is better.
  
'''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' A monstrous scor[[SRD:Creatures|pion]] has a [[SRD:Poison|poison]]ous sting. The details vary by the scor[[SRD:Creatures|pion]]’s size, as follows. The save [[SRD:DC|DCs]] are [[SRD:Constitution|Constitution]]- based. The indicated damage is initial and secondary damage.
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'''[[SRD:Poison|Poison]] {{Ex}}:''' A monstrous scorpion has a [[SRD:Poison|poisonous]] sting. The details vary by the scorpion’s size, as follows. The save [[SRD:DC|DCs]] are [[SRD:Constitution|Constitution]]-based. The indicated damage is initial and secondary damage.
  
 
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A monstrous scor[[SRD:Creatures|pion]] has a +4 racial bonus on [[SRD:Climb Skill|Climb]], [[SRD:Hide Skill|Hide]], and [[SRD:Spot Skill|Spot]] checks.
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A monstrous scorpion has a +4 racial bonus on [[SRD:Climb Skill|Climb]], [[SRD:Hide Skill|Hide]], and [[SRD:Spot Skill|Spot]] checks.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Scorpion]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Scorpion]
  
  
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[[Category:Monster]]
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[[Category:Warm Climate|{{BASEPAGENAME}}]]
 

Latest revision as of 21:21, 22 December 2013

This material is published under the OGL

SMALL MONSTROUS SCORPION[edit]

Monstrous Scorpion, Small
Size/Type: Small Vermin
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +3 natural),, touch 11, flat-footed 14
Base Attack/Grapple: +0/–4
Attack: Claw +1 melee (1d3–1)
Full Attack: 2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constrict 1d3–1, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 9, Dex 10, Con 14, Int , Wis 10, Cha 2
Skills: Climb +3, Hide +8, Spot +4
Feats: Weapon FinesseB
Environment: Warm deserts
Organization: Colony (2–5) or swarm (6–11)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.

Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.

Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.

Size Fort DC Damage
Small 12 1d2 Con

Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.

See Wikipedia Entry: [1]



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