Difference between revisions of "Desert Storm (3.5e Feat)"
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Latest revision as of 20:11, 22 April 2014
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Desert Storm [Tactical]
In addition to the standard study of the scorching winds of the desert, you have studied the rare but devastating force of a desert thunderstorm. You have learned to harness the might of the storm, and can infuse your strikes with thunder and lightning.Prerequisites: Three Desert Wind maneuvers, Tumble 9 ranks.Benefit: This feat enables the use of three new combat options.
- Flash of Lightning: To use this option, you must initiate a Desert Wind maneuver that would normally have an effect relating to fire damage. When initiating the maneuver, you may instead choose to have it deal with electricity damage, whether that means dealing electricity damage, granting electricity resistance, or similar effects.
- Peal of Thunder: To use this option, you must have initiated a Desert Wind maneuver that dealt electricity damage in the previous round. The next round, if you use an effect that would deal electricity damage (including a Desert Wind maneuver modified by this feat), you may choose to instead deal sonic damage.
- Calm Before the Storm: To use this option, you must not have attacked any opponents in the previous round. The next round, if you use a Desert Wind strike, you gain a +2 bonus to hit and damage, and all save DCs are increased by +1.
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Facts about "Desert Storm (3.5e Feat)"
Article Balance | High + |
Identifier | 3.5e Feat + |
Prerequisite | Three Desert Wind maneuvers + and Tumble 9 ranks. + |
Rating | Undiscussed + |
Summary | Electricity-based abilities. + |
Title | Desert Storm + |
Type | Tactical + |