Difference between revisions of "Ayklay (3.5e Monster)"

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(Master shapeshifter and trickster and yet can't see through illlusions. Here we go.)
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Additionally ayklays may use any spells on the [[Curse (3.5e Cleric Domain)|curse]] and [[Fright (3.5e Cleric Domain)|fright]] domain list as spell-like abilities, spell up to 6th level are usable at will, 7th and 8th level spells are usable 3/day and the 9th level spells are usable 1/day.  
 
Additionally ayklays may use any spells on the [[Curse (3.5e Cleric Domain)|curse]] and [[Fright (3.5e Cleric Domain)|fright]] domain list as spell-like abilities, spell up to 6th level are usable at will, 7th and 8th level spells are usable 3/day and the 9th level spells are usable 1/day.  
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'''{{Anchor|True Sight}} ([[Ex]]):''' A ayklay sees naturally as though it were under the effect of a ''[[SRD:True Seeing|true seeing]]'' spell. An ayklay may resume or suppress this ability as a free action.
  
 
'''Unnerving Presence {{Ex}}:''' Ayklays are incredibly unnerving, all creatures with line of sight to an ayklay or within 300 feet of one are [[SRD:Sickened|sickened]]. This ability work even if the creature is unaware of the ayklay. An ayklay may suppress or resume this ability as a free action.     
 
'''Unnerving Presence {{Ex}}:''' Ayklays are incredibly unnerving, all creatures with line of sight to an ayklay or within 300 feet of one are [[SRD:Sickened|sickened]]. This ability work even if the creature is unaware of the ayklay. An ayklay may suppress or resume this ability as a free action.     

Revision as of 23:13, 26 June 2014

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Author: Leziad (talk)
Date Created: 26th Junes 2014
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Ayklay
Size/Type: Medium Outsider (Dreamborn, Psionic, Shapechanger)
Hit Dice: 21d8+105 (189 hp)
Initiative: +7
Speed: 300 ft.
Armor Class: 29, touch 29, flat-footed 24
Base Attack/Grapple: +21/+22
Attack: Depend on wild shape. Never attack in it original form.
Full Attack: Depend on wild shape. Never attack in it original form.
Space/Reach: 5 ft./5 ft.
Special Attacks: Shapechange, Psi-Like Abilities, Spell-like Abilities
Special Qualities: Regeneration 20/Epic and Cold Iron, DR 20/Epic and Cold Iron, Immunities
Saves: Fort +32, Ref +24, Will +39
Abilities: Str 12, Dex 24, Con 20, Int 20, Wis 34, Cha 38
Skills: Bluff +45, Disguise +67, Diplomacy Skill +45, Intimidate +57, Hide +38, Listen +43, Move Silently +38, Spot +43
Feats: Darkstalker, True Immunity (mind-affecting)
Environment: Usually Deep Forest or Plane of Dream
Organization: Solitary
Challenge Rating: 21
Treasure: None
Alignment: Always Chaotic, usually Chaotic Evil
Advancement: By Class Level
Level Adjustment:


Ayklays are mysterious creatures that enjoy feeding on the fear of mortals, while they are extremely powerful creatures capable of wrecking havoc they are typically bloodless, disliking doing any actual killing. Ayklay greatly dislike doing any actual fighting, instead they plague party's journey with mischief and fear but will always restrain from doing any actual harm unless it own life is seriously threatened. The usual target for an Ayklay are large parties of travelers, campers, adventurers and any other large groups that venture far from civilization. They will pick on solitary travelers but their tricks are going to be much less drawn out and temporary.

These creatures typically prefer infiltrating large groups and terrorize them from inside. They very rarely speak and if they do so in muffles and whispers that are extremely hard to understand and very incoherent, but when they do speak they are extremely able. Ayklay will prefer playing on paranoia and mundane fear rather than using it supernatural powers outright, it always seek the greatest effect and will usually start out slowly. Sometime an evil Ayklay will use it possession ability and proceed to play tricks or humiliate the possessed creature, in rare case it can use it puppet body to infiltrate civilization.

The most shocking truth is that these creatures were once human, when an ayklay find an human interesting it will snatch him or her and bring it with it in the plane of dream to be turned into another ayklay usually surfacing decades later. Unlike most spawning creature ayklay actually keep a large portion of the original's personality and memories and it show in their actions as ayklay. Although their motives and abilities change greatly to reflect their new nature they will still remember their old life and friends. The ayklay may even still hold love for them, but it loyalties definitely changed and they are not very very different creatures. Saying their mortal name tend to attract their attention, something most definitely do not want.

Ayklay do not truly have original form, being more or less creatures made of pure dreamstuff which somewhat resemble their old mortal shell. They do however prefer to take human shape, often their original form when possible. Ayklay have a faint odor of their own which grow more intense as time pass, the odor is unique for each ayklay. They also appear to shun boiling water, boiling oil and steam. They do not have any aversion toward colder water but they always shun oil.

Combat

Ayklay rarely fight, but when it do it will hide and attack from the shadow. Spamming fear effects, save or die and in the most desperate situation try to maul it opponent as an animal or other form. If it see it losing an ayklay will attempt to plane shift to the plane of dream.

Cloak of Mystery (Ex): Ayklay are always under the effect of the mind blank spells. Additionally it add it charisma modifier on both it AC and saving throws.

Horrible Visage (Su): At will as a free action usable outside of it turn, an Ayklay may use disturbing visage (caster level 20th). It may dismiss the effect as a free action usable outside of it turn.

Greater Dreamborn Trait: Aklay's unreality grant them a 50% miss chance instead of 25% miss chance.

Immunities: Aklay are immune to diseases, poison, the negative effects of weather, curse effects and any effect covered by their cloak of mystery ability.

Mastery of Fear (Ex): Ayklays really only care about instilling fear in their target, any [fear] effect they produce bypass immunity to fear, moral and mind-affecting effects. Mindless creatures are still immune however, not that they would ever interest an Ayklay to begin with.

Psi-Like Abilities: At will—false sensor input primeval fear, meteologic aport; Manifester level 21st. The save DCs are Charisma-based.

Possess (Su): Ayklays may possess other creatures as an immediate or swift action as per magic jar with an unlimited duration. However unlike the spell the Ayklay count the possessed body as a receptacle and do not leave it body behind. While the Ayklay is possessing the body it retain all it abilities, even the extraordinary ones, with the exception of Change Form.

Change Form (Su): An Ayklay is capable of using wild shape (as a 20th level druid) and change shape, both at will and with an unlimited duration. It will typically use this ability to impersonate another creature but it can and will use it aggressively if it life is threatened.

Stretch Limbs (Su): Ayklay s are capable of stretching their limb indefinitely, during their turn they have essentially infinite reach. Their infinitely stretchable legs is what give them their supernatural speed, multiply the speed of any from they take by 10.

Spell-Like Abilities: At will— art of the gigantes (self only), art of the lilliputian (self only), control weather, devour soul, ethereal jaunt, greater teleport, plane shift, spectral vanish 1/day— cloister, shapechange Caster level 21st. The save DCs are Charisma-based.

Additionally ayklays may use any spells on the curse and fright domain list as spell-like abilities, spell up to 6th level are usable at will, 7th and 8th level spells are usable 3/day and the 9th level spells are usable 1/day.

True Sight (Ex): A ayklay sees naturally as though it were under the effect of a true seeing spell. An ayklay may resume or suppress this ability as a free action.

Unnerving Presence (Ex): Ayklays are incredibly unnerving, all creatures with line of sight to an ayklay or within 300 feet of one are sickened. This ability work even if the creature is unaware of the ayklay. An ayklay may suppress or resume this ability as a free action.

Vulnerable to Boiling Water (Ex): Ayklays take 150% damage from boiling water or oil and steam and it automatically bypass any resistance, immunity and it regeneration. Damages done by boiling water/oil and steam will leave a black rotting wound on the ayklay or a creature it possessed (the wound turn back to normal once the ayklay leave) no matter the form it took, one of the few way to identify them. A weapon coated in oil will bypass an ayklay damage reduction and regeneration.

Ayklays have a +8 racial bonus to all skill except intimidate and disguise which they have a +20 racial bonus to instead.



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Leziad's Homebrew (4515 Articles)
Leziadv
Facts about "Ayklay (3.5e Monster)"
AlignmentAlways Chaotic, usually Chaotic Evil +
AuthorLeziad +
Challenge Rating21 +
EnvironmentUsually Deep Forest or Plane of Dream +
Identifier3.5e Monster +
Level Adjustment+
Rated ByAeturo +
RatingRating Pending +
SizeMedium +
SubtypeDreamborn +, Psionic + and Shapechanger +
TitleAyklay +
TypeOutsider +