Difference between revisions of "SRD:Large Shark"

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{{OGL Top}}
 
{{OGL Top}}
=LARGE SHARK=
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=Large Shark=
  
 
{{3.5e Monster Classic
 
{{3.5e Monster Classic
 
|style=
 
|style=
|monster=Shark, Large
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|monster=
 
|size=Large |type=Animal |subtypes=Aquatic
 
|size=Large |type=Animal |subtypes=Aquatic
 
|hd=7d8+7  |hp=38   
 
|hd=7d8+7  |hp=38   
 
|init=+6  
 
|init=+6  
 
|speed=[[SRD:Swim Skill|Swim]] 60 ft. (12 squares)  
 
|speed=[[SRD:Swim Skill|Swim]] 60 ft. (12 squares)  
|ac=15 (–1 size, +2 [[SRD:Dexterity|Dex]], +4 natural)|touch=11 |flat=13  
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|ac=15 (–1 size, +2 [[SRD:Dexterity|Dex]], +4 natural) |touch=11 |flat=13  
 
|bab=+5 |grapple=+12  
 
|bab=+5 |grapple=+12  
 
|at=Bite +7 melee (1d8+4)  
 
|at=Bite +7 melee (1d8+4)  
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Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
 
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
  
'''[[SRD:Blindsight and Blindsense|Blindsense]] ([[SRD:Ex|Ex]]):''' A shark can [[SRD:Locate Creature|locate creature]]s underwater within a 30-foot radius. This ability works only when the shark is underwater.
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'''[[SRD:Blindsight and Blindsense|Blindsense]] {{Ex}}:''' A shark can [[SRD:Locate Creature|locate creatures]] underwater within a 30-foot radius. This ability works only when the shark is underwater.
  
'''Keen Scent ([[SRD:Ex|Ex]]):''' A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.   
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'''Keen Scent {{Ex}}:''' A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.   
  
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A shark has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A shark has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
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[[Category:OGL]]
 
[[Category:OGL]]
 
[[Category:Monster]]
 
[[Category:Monster]]
 
[[Category:Cold Climate|{{BASEPAGENAME}}]]
 

Latest revision as of 00:29, 13 April 2015

This material is published under the OGL

Large Shark[edit]

Size/Type: Large Animal (Aquatic)
Hit Dice: 7d8+7 (38 hp)
Initiative: +6
Speed: Swim 60 ft. (12 squares)
Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +5/+12
Attack: Bite +7 melee (1d8+4)
Full Attack: Bite +7 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Blindsense, keen scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Listen +8, Spot +7, Swim +11
Feats: Alertness, Great Fortitude, Improved Initiative
Environment: Cold aquatic
Organization: Solitary, school (2–5), or pack (6–11)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 8–9 HD (Large)
Level Adjustment:

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat[edit]

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See Wikipedia Entry: Shark



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