Difference between revisions of "Talk:Glaive (3.5e Prestige Class)"

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: So I'm curious, why so many prereqs? To become one of these you have to be a very specific build. And why can't Gobby Gobstopper the Goblin be one? It may be a reference to the game I'm not getting but there doesn't seem to be a fluff reason monstrous humanoids can't be glaives. Overall I dig the teleporting to weapon shtick though. - [[User:Aeturo|Aeturo]] ([[User talk:Aeturo|talk]]) 02:59, 15 February 2017 (MST)
 
: So I'm curious, why so many prereqs? To become one of these you have to be a very specific build. And why can't Gobby Gobstopper the Goblin be one? It may be a reference to the game I'm not getting but there doesn't seem to be a fluff reason monstrous humanoids can't be glaives. Overall I dig the teleporting to weapon shtick though. - [[User:Aeturo|Aeturo]] ([[User talk:Aeturo|talk]]) 02:59, 15 February 2017 (MST)
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== Stream of Consciousness Level by Level ==
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Been meaning to review this for a while, might as well get to it.
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#Prereqs: The prereqs seem a bit screwy; most games go to level 12 at most (and even that's pushing it). This PrC feels as though it's trying to do everything, but the real question is... what class is it for? Is it for a sneaky caster? A sneaky fighter? A fighting caster? Needs to make up its mind, because as it is in general it's going to be very hard to do more than two of the three things this class tries to do while still maintaining decent ability in the rest of them. Also, the non-monstrous humanoid thing is really out of left field with no reason either from flavor or mechanics. Also, what's up with those feat prereqs? TWF and ranged don't tend to go together. I totally get feat taxes, but honestly, make it either a true feat tax with something fairly useless yet related, or don't have one at all. Also why only non-evil? No flavor or mechanics to back this up as well.
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#First impressions: While 6/10 casting isn't HUGE when combined with full BAB, when you have full sneak attack progression on top of that, it feels too bloated. I would reduce it to 3d6 sneak attack gained over 10 levels (3, 6, 9 or 4, 7, 10) so that it doesn't get everything for very little. You could make the comparison to the daring outlaw, but those guys have almost no skill points. All this on top of 8+ skill points per level doesn't feel right. This is an even bigger no-no under Pathfinder, which I'll assume from here on out that this is for, as you mention rogue talents.
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#Warp Strike: Seems pretty decent, but I would maybe think of putting a bigger restriction on it so it's not a teleport every 1d4 rounds for very little investment. That said, it's probably fine... in 3.5. In Pathfinder, you might want to also put a restriction on the number of times it can be used per day, as Pathfinder content tends towards Moderate in balance level. Note that unless you mention it, ranged weapons have a range increment of x5, meaning that they probably won't go beyond 100' anyway.
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#Ability Sacrifice: lolwut? Why is this a thing? People will just "sacrifice" something they care nothing about. Whoops, no trap sense... not like anyone cares anyhow. This makes no sense to me, and should just be taken out in my opinion. It's not a good enough justification for the power, especially as it only comes at level 12+.
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#Elemental Strike: Seems fine, ignore DR for an attack, or stop regeneration. Shouldn't be a problem.
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#Warp Strike Mastery: Does... this do what I think it does? Does it basically let you make two full attacks in a turn? That's REALLY powerful, especially what with how often you might be able to use Warp Strike if you roll well on the recharge die. I'd find a different capstone personally.
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#Bonus feats: Why? Let them use their feats for that if they want to do it. Feels like it tries to pigeonhole the character into a certain style of play. Before reading this, I assumed that you teleport in, and then constantly make full attacks until someone isn't within a 5' step, attempting to get into sneak attack position and that was the way you fight. So why is this here?
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Hope that helps. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 10:24, 15 February 2017 (MST)

Revision as of 17:24, 15 February 2017

.:What do you think?:.

General Descussion

Talk about good and bad combos, builds and other things.


Canlin Undrosh-- I'd tell you to Get ahold of some Jaunt Boots 7,200 gp from Pathfinder good investment for any rogue if your DM allows for crossing 3.5 and Pathfinder. —Preceding unsigned comment added by Canlin Undrosh (talkcontribs) at

So I'm curious, why so many prereqs? To become one of these you have to be a very specific build. And why can't Gobby Gobstopper the Goblin be one? It may be a reference to the game I'm not getting but there doesn't seem to be a fluff reason monstrous humanoids can't be glaives. Overall I dig the teleporting to weapon shtick though. - Aeturo (talk) 02:59, 15 February 2017 (MST)

Stream of Consciousness Level by Level

Been meaning to review this for a while, might as well get to it.

  1. Prereqs: The prereqs seem a bit screwy; most games go to level 12 at most (and even that's pushing it). This PrC feels as though it's trying to do everything, but the real question is... what class is it for? Is it for a sneaky caster? A sneaky fighter? A fighting caster? Needs to make up its mind, because as it is in general it's going to be very hard to do more than two of the three things this class tries to do while still maintaining decent ability in the rest of them. Also, the non-monstrous humanoid thing is really out of left field with no reason either from flavor or mechanics. Also, what's up with those feat prereqs? TWF and ranged don't tend to go together. I totally get feat taxes, but honestly, make it either a true feat tax with something fairly useless yet related, or don't have one at all. Also why only non-evil? No flavor or mechanics to back this up as well.
  2. First impressions: While 6/10 casting isn't HUGE when combined with full BAB, when you have full sneak attack progression on top of that, it feels too bloated. I would reduce it to 3d6 sneak attack gained over 10 levels (3, 6, 9 or 4, 7, 10) so that it doesn't get everything for very little. You could make the comparison to the daring outlaw, but those guys have almost no skill points. All this on top of 8+ skill points per level doesn't feel right. This is an even bigger no-no under Pathfinder, which I'll assume from here on out that this is for, as you mention rogue talents.
  3. Warp Strike: Seems pretty decent, but I would maybe think of putting a bigger restriction on it so it's not a teleport every 1d4 rounds for very little investment. That said, it's probably fine... in 3.5. In Pathfinder, you might want to also put a restriction on the number of times it can be used per day, as Pathfinder content tends towards Moderate in balance level. Note that unless you mention it, ranged weapons have a range increment of x5, meaning that they probably won't go beyond 100' anyway.
  4. Ability Sacrifice: lolwut? Why is this a thing? People will just "sacrifice" something they care nothing about. Whoops, no trap sense... not like anyone cares anyhow. This makes no sense to me, and should just be taken out in my opinion. It's not a good enough justification for the power, especially as it only comes at level 12+.
  5. Elemental Strike: Seems fine, ignore DR for an attack, or stop regeneration. Shouldn't be a problem.
  6. Warp Strike Mastery: Does... this do what I think it does? Does it basically let you make two full attacks in a turn? That's REALLY powerful, especially what with how often you might be able to use Warp Strike if you roll well on the recharge die. I'd find a different capstone personally.
  7. Bonus feats: Why? Let them use their feats for that if they want to do it. Feels like it tries to pigeonhole the character into a certain style of play. Before reading this, I assumed that you teleport in, and then constantly make full attacks until someone isn't within a 5' step, attempting to get into sneak attack position and that was the way you fight. So why is this here?

Hope that helps. --Ghostwheel (talk) 10:24, 15 February 2017 (MST)