Difference between revisions of "Heroes Never Die (3.5e Maneuver)"

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|date_created=2 October 2017  
 
|date_created=2 October 2017  
 
|status=  
 
|status=  
|balance= Moderate
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|balance= High
 
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|summary= Show some Mercy.
 
|summary= Show some Mercy.
 
|fluff= "Screw your ult, I'm the support class, fuccboi."
 
|fluff= "Screw your ult, I'm the support class, fuccboi."
|text= Target any number of creatures that are either living, or have died within one minute, within 100 ft. The living creatures have [[SRD:Heal|Heal]] cast on them, or [[SRD:Harm|Harm]] if they react to negative energy better than positive(such as an undead), and the dead ones are affected as though by [[SRD:True Resurrection|True Resurrection]], with the exception that the casting time is instantaneous. This maneuver provokes attacks of opportunity, and requires a Concentration check to maintain if you are struck while you use it. This maneuver can only be used once per encounter, no matter how many times it's refreshed.  
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|text= Target any number of creatures that are either living, or have died within five minutes, within 100 ft. The living creatures have [[SRD:Heal|Heal]] cast on them, or [[SRD:Harm|Harm]] if they react to negative energy better than positive(such as an undead), with the exception that the HP recovered is limited to 5 per initiator level, and the dead ones are affected as though by [[SRD:Resurrection|Resurrection]], with the exception that the casting time is instantaneous. This maneuver provokes attacks of opportunity, and requires a Concentration check to maintain if you are struck while you use it. This maneuver can only be used once per encounter, no matter how many times it's refreshed. In addition, if this maneuver successfully revives anyone, it cannot be used again for another 24 hours.  
  
 
This is a supernatural ability.  
 
This is a supernatural ability.  

Latest revision as of 23:30, 23 December 2017


Homebrew.png
Author: SecondDeath777 (talk)
Date Created: 2 October 2017
Status:
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Heroes Never Die
Ideal Heart (Counter)
Level: 9
Prerequisite: Six Ideal Heart Maneuvers
Initiation Action: 1 full-round action
Range: 100 ft.
Targets: See Text
Duration: Instantaneous
Saving Throw: See Text
"Screw your ult, I'm the support class, fuccboi."

Target any number of creatures that are either living, or have died within five minutes, within 100 ft. The living creatures have Heal cast on them, or Harm if they react to negative energy better than positive(such as an undead), with the exception that the HP recovered is limited to 5 per initiator level, and the dead ones are affected as though by Resurrection, with the exception that the casting time is instantaneous. This maneuver provokes attacks of opportunity, and requires a Concentration check to maintain if you are struck while you use it. This maneuver can only be used once per encounter, no matter how many times it's refreshed. In addition, if this maneuver successfully revives anyone, it cannot be used again for another 24 hours.

This is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIdeal Heart

Article BalanceHigh +
AuthorSecondDeath777 +
DisciplineIdeal Heart +
Identifier3.5e Maneuver +
Level9 +
Rated ByLeziad +
RatingRating Pending +
SummaryShow some Mercy. +
TitleHeroes Never Die +
TypeCounter +