Difference between revisions of "Exploding Energy (3.5e Equipment)"

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==Exploding Energy==
 
==Exploding Energy==
[[Summary::A flaming, frost, shocking, or corrosive weapon whose activation produces a massive explosion!|:A flaming]]
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[[Summary::A flaming, frost, shocking, or corrosive weapon whose activation produces a massive explosion!| ]]
  
This enhancement can only be added to a Corrosive, Flaming, Frost, or Shock weapon.  Select an energy type associated with this enhancement (acid, cold, electricity, or fire)It acts as the appropriate energy enhancement to the weapon such as a [[SRD:Flaming|Flaming]] weapon.  However if the enhancement is turned on from an off state it explodes into a sphere of energy out to 10 ft, dealing 4d6 of the chosen energy damage with a [[Reflex]] save for half, DC 10 + 1/2 BAB + your highest ability modifier.  Add +1d6 damage for every attack you would be granted by BAB, and any other damage of the same energy type the weapon has (it already includes the bonus from the initial Corrosive/Flaming/Frost/Shock weapon).
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''This weapon is inscribed with dull runesAs you activate their magic it erupts to life and then explodes outward!''
  
You may add this enhancement multiple times, one for each energy type.
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This enhancement can only be added to a Corrosive, Flaming, Frost, or Shock weapon.  If you activate your energy enhancement from its off state it explodes into a sphere of energy out to 10 ft or your reach (whichever is better), dealing 4d6 of the chosen energy damage with a [[Reflex]] save for half, DC 10 + 1/2 BAB + your highest ability modifier.  Add +1d6 damage for every attack you would be granted by BAB, and any other damage of the same energy type the weapon has (it already includes the bonus from the initial Corrosive/Flaming/Frost/Shock weapon).  The wielder is immune to their own explosion.
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If the weapon has multiple energy types, the subsequent explosion is a mix of said energy types and requires resistance/immunity to all energy types to resist or render immune to the damage and this applies to the normal attacks on the weapon as well.  For example a Flaming Shock Exploding Energy Weapon deals simultaneous fire and electric damage on both the explosion and the subsequent enhanced weapon attacks.
  
 
Moderate Evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Acid Arrow|acid arrow]]'' (acid), ''[[SRD:Chill Metal|chill metal]]'' (cold), ''[[SRD:Lightning Bolt|lightning bolt]]'' (electricity), ''[[SRD:Fireball|fireball]]'' (fire); Price: [[Cost::+1]].
 
Moderate Evocation; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], ''[[SRD:Acid Arrow|acid arrow]]'' (acid), ''[[SRD:Chill Metal|chill metal]]'' (cold), ''[[SRD:Lightning Bolt|lightning bolt]]'' (electricity), ''[[SRD:Fireball|fireball]]'' (fire); Price: [[Cost::+1]].

Latest revision as of 09:14, 11 July 2018

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Author: Eiji-kun (talk)
Date Created: 7-11-18
Status: Complete
Editing: Clarity edits only please
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Exploding Energy[edit]

This weapon is inscribed with dull runes. As you activate their magic it erupts to life and then explodes outward!

This enhancement can only be added to a Corrosive, Flaming, Frost, or Shock weapon. If you activate your energy enhancement from its off state it explodes into a sphere of energy out to 10 ft or your reach (whichever is better), dealing 4d6 of the chosen energy damage with a Reflex save for half, DC 10 + 1/2 BAB + your highest ability modifier. Add +1d6 damage for every attack you would be granted by BAB, and any other damage of the same energy type the weapon has (it already includes the bonus from the initial Corrosive/Flaming/Frost/Shock weapon). The wielder is immune to their own explosion.

If the weapon has multiple energy types, the subsequent explosion is a mix of said energy types and requires resistance/immunity to all energy types to resist or render immune to the damage and this applies to the normal attacks on the weapon as well. For example a Flaming Shock Exploding Energy Weapon deals simultaneous fire and electric damage on both the explosion and the subsequent enhanced weapon attacks.

Moderate Evocation; CL 7th; Craft Magic Arms and Armor, acid arrow (acid), chill metal (cold), lightning bolt (electricity), fireball (fire); Price: +1.


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Eiji-kun's Homebrew (5636 Articles)
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AuthorEiji-kun +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA flaming, frost, shocking, or corrosive weapon whose activation produces a massive explosion! +
TitleExploding Energy +