Difference between revisions of "Rational Conversation (3.5e Feat)"
From Dungeons and Dragons Wiki
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
|prereqs=Wisdom 11+ | |prereqs=Wisdom 11+ | ||
|fluff=By giving sage advice, bringing up insightful responses, and judging reactions, you're able to sway minds... or even manipulate them. | |fluff=By giving sage advice, bringing up insightful responses, and judging reactions, you're able to sway minds... or even manipulate them. | ||
− | |benefit=You add your Wisdom modifier instead of Charisma modifier to Diplomacy and | + | |benefit=You add your Wisdom modifier instead of Charisma modifier to Diplomacy, Bluff, and Perform (Oratory) checks. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
− | |normal=You add your Charisma modifier to Diplomacy and | + | |normal=You add your Charisma modifier to Diplomacy, Bluff, and Perform (Oratory) checks. |
|special= | |special= | ||
}} | }} |
Latest revision as of 07:00, 3 January 2019
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Rational Conversation [General]
By giving sage advice, bringing up insightful responses, and judging reactions, you're able to sway minds... or even manipulate them.Prerequisites: Wisdom 11+Benefit: You add your Wisdom modifier instead of Charisma modifier to Diplomacy, Bluff, and Perform (Oratory) checks.
Normal: You add your Charisma modifier to Diplomacy, Bluff, and Perform (Oratory) checks.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Facts about "Rational Conversation (3.5e Feat)"
Article Balance | Low + |
Author | Locke + |
Identifier | 3.5e Feat + |
Prerequisite | Wisdom 11+ + |
Rated By | balmz + |
Rating | Rating Pending + |
Summary | Good judgement and rational thinking allows you to add Wisdom to social checks. + |
Title | Rational Conversation + |
Type | General + |