Difference between revisions of "Fire Path (3.5e Spell)"

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(This is definitely the sort of flashy effect that would be well-suited for the Viewtiful Monarch.)
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Latest revision as of 00:03, 19 April 2019

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Author: Eiji-kun (talk)
Date Created: 3-14-19
Status: Complete
Editing: Clarity edits only please
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Fire Path
Evocation [Fire]
Level: Druid 2, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 level)
Area: One 5 ft square per 2 levels
Duration: 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes; See text

Give them the ol' hotfoot.

When you cast this spell, you can aim at one 5 ft square per 2 levels, as long as each square is adjacent to another. Creatures in these squares take 1d6 points of fire damage per level (maximum 8d6 at 8th), with a Reflex save for half. It leaves burning pools behind that last for 1 round/level which deal half its damage, or a quarter damage on a save for creatures passing through or ending their turns in the square. 15 points of cold damage in a square or complete submersion in water snuffs the burning pools out early.

Material Component: Ash and oil.


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Eiji-kun's Homebrew (5648 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 2 + and Sorcerer/Wizard 2 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryRelease a gout of flame that leaves burning puddles behind. +
TitleFire Path +