Difference between revisions of "SRD5:Barbed Devil"

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{{5esrd}}
 
{{5esrd}}
{{5e Monster
 
|name=Barbed Devil <!--Creature Name-->
 
|sorttext=Devil Barbed
 
|size=Medium <!--Medium, Large, etc{{5esrd}}
 
 
{{5e Monster
 
{{5e Monster
 
|name=Barbed Devil <!--Creature Name-->
 
|name=Barbed Devil <!--Creature Name-->
Line 16: Line 12:
 
|hd=13d8+52 <!--10d8, 4d12, etc.-->
 
|hd=13d8+52 <!--10d8, 4d12, etc.-->
 
|speed=30 ft.
 
|speed=30 ft.
|movetype=Walk
 
|str=16
 
|dex=17
 
|con=18
 
|int=12
 
|wis=14
 
|cha=14
 
|saves={{5eStr}} +6, {{5eCon}} +7, {{5eWis}} +5, {{5eCha}} +5
 
|skills={{SRD5|Deception}} +5, {{SRD5|Insight}} +5, {{SRD5|Perception}} +8
 
|damageresistances={{srd5lc|Cold}}; {{bps|a}} that aren't {{srd5lc|Silvered}}.
 
|damageimmunity={{srd5lc|Fire}}, {{srd5lc|Poison}}
 
|conditionimmunity={{srd5lc|Poisoned}}
 
|senses={{srd5lc|Darkvision}} 120 ft.
 
|perception=18 <!--Passive Perception bonus; +5-->
 
|languages={{SRD5|Infernal}}, {{SRD5|Common}}
 
|cr=5 <!--Challenge Rating-->
 
|xp= <!--Experience points for destroying-->
 
|canon=true
 
|qualities=
 
{{5e Ability|Barbed Hide|At the start of each of its {{srd5lc|Turn}}s, the barbed devil deals 5 (1d10) {{srd5lc|Piercing}} damage to any creature {{srd5lc|Grappling}} it.}}
 
 
{{5e Ability|Devil's Sight|[[SRD5:Magical Darkness|Magical darkness]] doesn't impede the devil's darkvision.}}
 
 
{{5e Ability|Magic Resistance|The devil has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.}}
 
 
|actions=
 
{{5e Ability|Multiattack|The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.}}
 
 
{{5e Ability|Claw|''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage.}}
 
 
{{5e Ability|Tail|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+3) piercing damage.}}
 
 
{{5e Ability|Hurl Flame|''Ranged Spell Attack:'' +6 to hit, {{srd5lc|Range}} 150 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Fire}} damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.}}
 
}}
 
==Sources==
 
* [[SRD-OGL v5.1]]
 
 
{{SRD5 Footer|Monster}}
 
[[Category:SRD5 Monsters]]
 
[[Category:5e Devils|Barbed Devil 5e]]
 
{{Navboxes}}
 
.-->
 
|type=Fiend <!--Dragon, Humanoid, Outsider, etc.-->
 
|subtype=Devil <!--Elf, Goblinoid, etc.-->
 
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
 
|ac=15 <!--armor class-->
 
|acfluff=natural armor <!--reason if given-->
 
|hp=110 <!--number of hit points-->
 
|hd=13d8+52 <!--10d8, 4d12, etc.-->
 
|speed=20 ft., [[SRD5:Fly|fly]] 40 ft.
 
 
|movetype=Walk
 
|movetype=Walk
 
|str=16  
 
|str=16  

Revision as of 14:23, 5 June 2019

This material from the 5th edition SRD is published under the OGL and CC-BY
Barbed Devil
Medium Fiend (Devils), Lawful Evil
Armor Class: 15 (natural armor)
Hit Points: 110 (13d8+52)
Speed: 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)
Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immunity: poisoned
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, Common
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3
Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.


Sources


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Facts about "Barbed Devil"
AlignmentLawful Evil +
AuthorSRD5 +
CRval5 +
Canontrue +
Challenge Rating5 +
Creature NameBarbed Devil +
Experience Points1,800 +
FeaturesBarbed Hide +, Devil's Sight +, Magic Resistance +, Multiattack +, Claw +, Tail +, Hurl Flame + and {{{feature1}}} +
Hit Dice13d8+52 +
Hit Points110 +
Movement TypeWalk +
NameBarbed Devil +
PublicationSRD5 +
SizeMedium +
SortTextDevil Barbed +
SubtypeDevil +
TitleBarbed Devil +
TypeFiend +