Difference between revisions of "Snake Arm (3.5e Feat)"
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|name=Snake Arm | |name=Snake Arm | ||
|types=Vile | |types=Vile | ||
− | |summary=You have a snake arm which you can | + | |summary=You have a snake arm which you can use to attack and poison your foes. |
|prereqs=[[Dark Brand (3.5e Feat)|Dark Brand]] or Willing Deformity<sup>EE</sup> | |prereqs=[[Dark Brand (3.5e Feat)|Dark Brand]] or Willing Deformity<sup>EE</sup> | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your | + | |benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arms. As a move action you may retract or manifest the viper, still attached to your arm. While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + 1/2 hit dice + [[Constitution]] or [[Charisma]] modifier. |
− | If you die, the [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] is freed and | + | If you die while the viper is manifested, the [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] is freed and behaves as a normal creature of its kind. If the viper feral strike is broken, you may ‘regrow’ it in 1d4 hours. The viper may be used as your body for the purpose of [[SRD:Resurrection|''resurrection'']] spells. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special=If you used Willing Deformity<sup>EE</sup> to qualify for this feat it counts as a [Deformity] feat. | + | |special=If you used Willing Deformity<sup>EE</sup> to qualify for this feat it counts as a [Deformity] feat.}} |
− | }} | ||
Revision as of 20:17, 31 May 2022
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Snake Arm [Vile]
Prerequisites: Dark Brand or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arms. As a move action you may retract or manifest the viper, still attached to your arm. While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.
If you die while the viper is manifested, the Fiendish Small Viper is freed and behaves as a normal creature of its kind. If the viper feral strike is broken, you may ‘regrow’ it in 1d4 hours. The viper may be used as your body for the purpose of resurrection spells.
Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Dark Brand or Willing DeformityEE + |
Rating | Undiscussed + |
Summary | You have a snake arm which you can use to attack and poison your foes. + |
Title | Snake Arm + |
Type | Vile + |