Snake Arm (3.5e Feat)
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Snake Arm [Vile]
Prerequisites: Any [Minion] feat or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arms. The serpent is coiled around your arm, connected to an infernal sigil. With the same action to draw a weapon you may manifest it from the sigil, or retract it into it with the same action it takes to sheath a weapon.
While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.
While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph.
Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Any [Minion] feat or Willing DeformityEE + |
Rating | Undiscussed + |
Summary | You have a snake arm which you can use to attack and poison your foes. + |
Title | Snake Arm + |
Type | Vile + |