Difference between revisions of "Snake Arm (3.5e Feat)"
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|name=Snake Arm | |name=Snake Arm | ||
|types=Vile | |types=Vile | ||
− | |summary=You have a snake arm which you can | + | |summary=You have a snake arm which you can use to attack and poison your foes. |
− | |prereqs=[ | + | |prereqs= Any [Minion] feat or Willing Deformity<sup>EE</sup> |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arm. | + | |benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arms. The serpent is coiled around your arm, connected to an infernal sigil. With the same action to draw a weapon you may manifest it from the sigil, or retract it into it with the same action it takes to sheath a weapon. |
− | + | While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + 1/2 hit dice + [[Constitution]] or [[Charisma]] modifier. | |
+ | |||
+ | While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph. | ||
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special=If you used Willing Deformity<sup>EE</sup> to qualify for this feat it counts as a [Deformity] feat. | + | |special=If you used Willing Deformity<sup>EE</sup> to qualify for this feat it counts as a [Deformity] feat.}} |
− | }} | ||
Latest revision as of 20:57, 13 September 2022
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Snake Arm [Vile]
Prerequisites: Any [Minion] feat or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arms. The serpent is coiled around your arm, connected to an infernal sigil. With the same action to draw a weapon you may manifest it from the sigil, or retract it into it with the same action it takes to sheath a weapon.
While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.
While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph.
Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Any [Minion] feat or Willing DeformityEE + |
Rating | Undiscussed + |
Summary | You have a snake arm which you can use to attack and poison your foes. + |
Title | Snake Arm + |
Type | Vile + |