Difference between revisions of "Snake Arm (3.5e Feat)"

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|types=Vile
 
|types=Vile
 
|summary=You have a snake arm which you can use to attack and poison your foes.
 
|summary=You have a snake arm which you can use to attack and poison your foes.
|prereqs=[[Dark Brand (3.5e Feat)|Dark Brand]] or Willing Deformity<sup>EE</sup>
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|prereqs= Any [Minion] feat or Willing Deformity<sup>EE</sup>
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arms. As a move action you may retract or manifest the viper, still attached to your arm. While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + 1/2 hit dice + [[Constitution]] or [[Charisma]] modifier.
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|benefit=Through an hideous graft or a forbidden occult ritual, you fused a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] with one of your arms. The serpent is coiled around your arm, connected to an infernal sigil.  With the same action to draw a weapon you may manifest it from the sigil, or retract it into it with the same action it takes to sheath a weapon.
  
If you die while the viper is manifested, the [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]] is freed and behaves as a normal creature of its kind. If the viper feral strike is broken, you may ‘regrow’ it in 1d4 hours. The viper may be used as your body for the purpose of [[SRD:Resurrection|''resurrection'']] spells.  
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While manifested you gain a viper bite light [[Feral Strike (3.5e Variant Rule)|feral strike]] dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a [[SRD:Fiendish Snake, Small Viper|Fiendish Small Viper]]. The DC of the poison is 10 + 1/2 hit dice + [[Constitution]] or [[Charisma]] modifier.
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While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=

Latest revision as of 20:57, 13 September 2022

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Author: Leziad (talk)
Date Created: 18th February 2021
Status: Complete
Editing: Clarity edits only please
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Snake Arm [Vile] Prerequisites: Any [Minion] feat or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arms. The serpent is coiled around your arm, connected to an infernal sigil. With the same action to draw a weapon you may manifest it from the sigil, or retract it into it with the same action it takes to sheath a weapon.

While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.

While unconscious, dying or otherwise disabled, the viper automatically retracts into the infernal glyph. Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.



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Facts about "Snake Arm (3.5e Feat)"
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAny [Minion] feat or Willing DeformityEE +
RatingUndiscussed +
SummaryYou have a snake arm which you can use to attack and poison your foes. +
TitleSnake Arm +
TypeVile +