Difference between revisions of "Deathvow Druid (3.5e Feat)"

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1st—[[SRD:Chill Touch|''chill touch'']], [[SRD:Inflict Light Wounds|''inflict light wounds'']].<br>
 
1st—[[SRD:Chill Touch|''chill touch'']], [[SRD:Inflict Light Wounds|''inflict light wounds'']].<br>
 
2nd—[[SRD:Ghoul Touch|''ghoul touch'']], [[SRD:Inflict Moderate Wounds|''inflict moderate wounds'']], [[SRD:Invisibility (Spell)|''invisibility'']], [[SRD:Spectral Hand|''spectral hand'']].<br>
 
2nd—[[SRD:Ghoul Touch|''ghoul touch'']], [[SRD:Inflict Moderate Wounds|''inflict moderate wounds'']], [[SRD:Invisibility (Spell)|''invisibility'']], [[SRD:Spectral Hand|''spectral hand'']].<br>
3rd—''doom scarabs''<sup>PHB2/sup<>, [[SRD:Inflict Serious Wounds|''inflict serious wounds'']], [[SRD:Ray of Exhaustion|''ray of exhaustion'']].<br>
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3rd—''doom scarabs<sup>PHB2</sup>'', [[SRD:Inflict Serious Wounds|''inflict serious wounds'']], [[SRD:Ray of Exhaustion|''ray of exhaustion'']].<br>
 
4th—[[SRD:Inflict Critical Wounds|''inflict critical wounds'']], [[SRD:Phantasmal Killer|''phantasmal killer'']], [[Spectral Barrage (3.5e Spell)|''spectral barrage'']].<br>  
 
4th—[[SRD:Inflict Critical Wounds|''inflict critical wounds'']], [[SRD:Phantasmal Killer|''phantasmal killer'']], [[Spectral Barrage (3.5e Spell)|''spectral barrage'']].<br>  
5th— [[SRD:Mass Inflict Light Wounds|''mass inflict light wounds'']], ''channeled lifetheft''<sup>CM</sup>, [[SRD:Nightmare|''nightmare'']], [[SRD:Slay Living|''slay living'']], [[SRD:Waves of Fatigue|''waves of fatigue'']].<br>  
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5th— [[SRD:Mass Inflict Light Wounds|''mass inflict light wounds'']], ''channeled lifetheft<sup>CM</sup>'', [[SRD:Nightmare|''nightmare'']], [[SRD:Slay Living|''slay living'']], [[SRD:Waves of Fatigue|''waves of fatigue'']].<br>  
 
6th—[[SRD:Circle of Death|''circle of death'']], [[SRD:Harm|''harm'']], [[SRD:Mass Inflict Moderate Wounds|''mass inflict moderate wounds'']], [[SRD:Shadow Walk|''shadow walk'']].<br>  
 
6th—[[SRD:Circle of Death|''circle of death'']], [[SRD:Harm|''harm'']], [[SRD:Mass Inflict Moderate Wounds|''mass inflict moderate wounds'']], [[SRD:Shadow Walk|''shadow walk'']].<br>  
 
7th— [[SRD:Destruction|''destruction'']], [[SRD:Mass Inflict Serious Wounds|''mass inflict serious wounds'']], [[SRD:Waves of Exhaustion|''waves of exhaustion'']].<br>  
 
7th— [[SRD:Destruction|''destruction'']], [[SRD:Mass Inflict Serious Wounds|''mass inflict serious wounds'']], [[SRD:Waves of Exhaustion|''waves of exhaustion'']].<br>  

Revision as of 20:03, 29 July 2024

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Author: Leziad (talk)
Date Created: July 26th 2024
Status: Complete
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Deathvow Druid [General] Your druidic oath to preserve the natural cycle has led you on a peculiar path.Prerequisites: Must be able to cast druid spells, non-good alignmentBenefit: Add the following spells to your druid spell list:
0—disrupt undead, ghost sound, ray of frost, touch of fatigue.
1st—chill touch, inflict light wounds.
2nd—ghoul touch, inflict moderate wounds, invisibility, spectral hand.
3rd—doom scarabsPHB2, inflict serious wounds, ray of exhaustion.
4th—inflict critical wounds, phantasmal killer, spectral barrage.
5th— mass inflict light wounds, channeled lifetheftCM, nightmare, slay living, waves of fatigue.
6th—circle of death, harm, mass inflict moderate wounds, shadow walk.
7th— destruction, mass inflict serious wounds, waves of exhaustion.
8th—horrid wilting, mass inflict critical Wounds.
9th—wail of banshee, weird.

Remove the charm animal, dominate animal and summon nature's ally line of spells from your druid spell list. If you had the ability to spontaneously cast summon nature's ally spells, you instead gain the ability to spontaneously cast inflict spells like an evil cleric.



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Leziad's Homebrew (4507 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to cast druid spells + and non-good alignment +
RatingUndiscussed +
SummaryGain access to necromancy spells on your druid list, instead of animal spells. +
TitleDeathvow Druid +
TypeGeneral +