Difference between revisions of "Deathvow Druid (3.5e Feat)"
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|prereqs=Must be able to cast druid spells, non-good alignment | |prereqs=Must be able to cast druid spells, non-good alignment | ||
|fluff=Your druidic oath to preserve the natural cycle has led you on a peculiar path. | |fluff=Your druidic oath to preserve the natural cycle has led you on a peculiar path. | ||
− | |benefit= | + | |benefit=You add [[SRD:Intimidate Skill|Intimidate]] and [[SRD:Knowledge Skill|Knowledge]] (Religion) to your list of class skills. Additionally you add the following spells to your druid spell list:<br> |
0—''[[SRD:Disrupt Undead|disrupt undead]]'', [[SRD:Ghost Sound|''ghost sound'']], [[SRD:Ray of Frost|''ray of frost'']], [[SRD:Touch of Fatigue|''touch of fatigue'']].<br> | 0—''[[SRD:Disrupt Undead|disrupt undead]]'', [[SRD:Ghost Sound|''ghost sound'']], [[SRD:Ray of Frost|''ray of frost'']], [[SRD:Touch of Fatigue|''touch of fatigue'']].<br> | ||
1st—[[SRD:Chill Touch|''chill touch'']], [[SRD:Inflict Light Wounds|''inflict light wounds'']].<br> | 1st—[[SRD:Chill Touch|''chill touch'']], [[SRD:Inflict Light Wounds|''inflict light wounds'']].<br> | ||
− | 2nd—[[SRD:Ghoul Touch|''ghoul touch'']], [[SRD:Inflict Moderate Wounds|''inflict moderate wounds | + | 2nd—[https://www.d20pfsrd.com/magic/all-spells/b/boneshaker/ ''boneshaker''], [[SRD:Ghoul Touch|''ghoul touch'']], [[SRD:Inflict Moderate Wounds|''inflict moderate wounds'']], [[SRD:Spectral Hand|''spectral hand'']].<br> |
− | 3rd—[[SRD:Inflict Serious Wounds|''inflict serious wounds'']], [[SRD:Ray of Exhaustion|''ray of exhaustion'']].<br> | + | 3rd—''doom scarabs<sup>PHB2</sup>'', [[SRD:Inflict Serious Wounds|''inflict serious wounds'']], [[SRD:Ray of Exhaustion|''ray of exhaustion'']].<br> |
− | 4th—[[SRD:Inflict Critical Wounds|''inflict critical wounds'']], [[ | + | 4th—[https://www.d20pfsrd.com/magic/all-spells/b/boneshatter/ ''boneshatter''], [https://www.d20pfsrd.com/magic/all-spells/g/ghost-wolf/ ''ghost wolf''], [[SRD:Inflict Critical Wounds|''inflict critical wounds'']], [[Spectral Barrage (3.5e Spell)|''spectral barrage'']].<br> |
− | 5th— [[SRD:Mass Inflict Light Wounds|''mass inflict light wounds | + | 5th— [[SRD:Mass Inflict Light Wounds|''mass inflict light wounds'']], [[SRD:Waves of Fatigue|''waves of fatigue'']].<br> |
− | 6th—[[SRD:Circle of Death|''circle of death'']], [[SRD:Harm|''harm'']], [[SRD:Mass Inflict Moderate Wounds|''mass inflict moderate wounds | + | 6th—[https://www.d20pfsrd.com/magic/all-spells/b/banshee-blast/ ''banshee blast''], [[SRD:Circle of Death|''circle of death'']], [[SRD:Harm|''harm'']], [[SRD:Mass Inflict Moderate Wounds|''mass inflict moderate wounds'']].<br> |
− | 7th— [[SRD:Destruction|''destruction'']], [[SRD:Mass Inflict Serious Wounds|''mass inflict serious wounds'']], [[SRD:Waves of Exhaustion|''waves of exhaustion'']].<br> | + | 7th—[[SRD:Destruction|''destruction'']], [[SRD:Mass Inflict Serious Wounds|''mass inflict serious wounds'']], [[SRD:Waves of Exhaustion|''waves of exhaustion'']].<br> |
8th—[[SRD:Horrid Wilting|''horrid wilting'']], [[SRD:Mass Inflict Critical Wounds|''mass inflict critical Wounds'']].<br> | 8th—[[SRD:Horrid Wilting|''horrid wilting'']], [[SRD:Mass Inflict Critical Wounds|''mass inflict critical Wounds'']].<br> | ||
− | 9th—[[SRD:Wail of the Banshee|''wail of banshee'']] | + | 9th—[[SRD:Wail of the Banshee|''wail of banshee'']] |
− | Remove the [[SRD:Charm Animal|''charm animal'']], [[SRD:Dominate Animal|''dominate animal'']] and [[SRD:Summon Nature's Ally I|''summon nature's ally'']] line of spells from your druid spell list | + | Remove the [[SRD:Charm Animal|''charm animal'']], [[SRD:Dominate Animal|''dominate animal'']] and [[SRD:Summon Nature's Ally I|''summon nature's ally'']] line of spells from your druid spell list. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special=}} | + | |special= If you had the ability to spontaneously cast [[SRD:Summon Nature's Ally I|''summon nature's ally'']] spells, you instead gain the ability to spontaneously cast spells from the list above, choosing a single spell for each spell levels you are capable of casting.}} |
Latest revision as of 19:58, 27 August 2024
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Deathvow Druid [General]
Your druidic oath to preserve the natural cycle has led you on a peculiar path.Prerequisites: Must be able to cast druid spells, non-good alignmentBenefit: You add Intimidate and Knowledge (Religion) to your list of class skills. Additionally you add the following spells to your druid spell list:
0—disrupt undead, ghost sound, ray of frost, touch of fatigue.
1st—chill touch, inflict light wounds.
2nd—boneshaker, ghoul touch, inflict moderate wounds, spectral hand.
3rd—doom scarabsPHB2, inflict serious wounds, ray of exhaustion.
4th—boneshatter, ghost wolf, inflict critical wounds, spectral barrage.
5th— mass inflict light wounds, waves of fatigue.
6th—banshee blast, circle of death, harm, mass inflict moderate wounds.
7th—destruction, mass inflict serious wounds, waves of exhaustion.
8th—horrid wilting, mass inflict critical Wounds.
9th—wail of banshee
Remove the charm animal, dominate animal and summon nature's ally line of spells from your druid spell list.
Special: If you had the ability to spontaneously cast summon nature's ally spells, you instead gain the ability to spontaneously cast spells from the list above, choosing a single spell for each spell levels you are capable of casting.
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Leziadv |
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to cast druid spells + and non-good alignment + |
Rating | Undiscussed + |
Summary | Gain access to necromancy spells on your druid list, instead of animal spells. + |
Title | Deathvow Druid + |
Type | General + |