Difference between revisions of "SRD:Rat"
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These omnivorous rodents thrive almost anywhere. | These omnivorous rodents thrive almost anywhere. | ||
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Rats usually run away. They bite only as a last resort. | Rats usually run away. They bite only as a last resort. | ||
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Latest revision as of 02:42, 15 September 2024
This material is published under the OGL |
RAT[edit]
Size/Type: | Tiny Animal |
---|---|
Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | +2 |
Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/–12 |
Attack: | Bite +4 melee (1d3–4) |
Full Attack: | Bite +4 melee (1d3–4) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +2, Ref +4, Will +1 |
Abilities: | Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 |
Skills: | Balance +10, Climb +12, Hide |
Feats: | Stealthy, Weapon FinesseB |
Environment: | Any |
Organization: | Plague (10–100) |
Challenge Rating: | 1/8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
These omnivorous rodents thrive almost anywhere.
Combat[edit]
Rats usually run away. They bite only as a last resort.
Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
See Wikipedia Entry: Rat
Back to Main Page → System Reference Document → Creatures
Alignment | Always neutral + |
Challenge Rating | 1/8 + |
Environment | Any + |
Level Adjustment | — + |
Size | Tiny + |
Title | Rat + |
Type | Animal + |