Difference between revisions of "Hand of Sorcery (3.5e Feat)"

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|types=
 
|types=
 
|summary=You gain the hand of the apprentice ability as a sorcerer.
 
|summary=You gain the hand of the apprentice ability as a sorcerer.
|prereqs=Sorcerer 3rd, [[Major Hand (3.5e Feat)|Major Hand]]
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|prereqs=Sorcerer 3rd
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|benefit=You gain the [https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/classic-arcane-schools/universalist/ ''hand of the apprentice''] ability of an universalists wizard. You uses your [[Charisma]] instead of your [[Intelligence]] modifier to determine the number of uses per day and the attack roll. A sorcerer with the [https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/empyreal/ Empyreal] or [https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/sage/ Sage] bloodline arcane may use the relevant ability score instead of [[Charisma]] for this feat.
 
|benefit=You gain the [https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/classic-arcane-schools/universalist/ ''hand of the apprentice''] ability of an universalists wizard. You uses your [[Charisma]] instead of your [[Intelligence]] modifier to determine the number of uses per day and the attack roll. A sorcerer with the [https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/empyreal/ Empyreal] or [https://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/wildblooded/mutated-bloodlines-paizo/sage/ Sage] bloodline arcane may use the relevant ability score instead of [[Charisma]] for this feat.
 
Additionally, when not in a stressful situation, you no longer take a penalty on skill checks made at range with [[Major Hand (3.5e Feat)|Major Hand]]. In a stressful situation you may spend a use of hand of sorcery to negate the penalty instead.
 
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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Latest revision as of 17:56, 9 October 2024

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Author: Leziad (talk)
Date Created: August 20th, 2024
Status: Complete
Editing: Clarity edits only please
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Hand of Sorcery [General] Prerequisites: Sorcerer 3rdBenefit: You gain the hand of the apprentice ability of an universalists wizard. You uses your Charisma instead of your Intelligence modifier to determine the number of uses per day and the attack roll. A sorcerer with the Empyreal or Sage bloodline arcane may use the relevant ability score instead of Charisma for this feat. Special: An Awakened Sorcerer applies her Improved Spell Aiming class feature to this feat, and uses her Charisma instead of her Strength to determine the damage dealt.



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Leziad's Homebrew (4514 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteSorcerer 3rd +
RatingUndiscussed +
SummaryYou gain the hand of the apprentice ability as a sorcerer. +
TitleHand of Sorcery +
TypeGeneral +