Difference between revisions of "Metabolic Boost (3.5e Feat)"

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===Metabolic Boost [Xenotheric]===
 
  
You can use your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] to speed up your body and increase your response time.
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{{3.5e Feat
 
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|name=Metabolic Boost
=====Prerequisites=====
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|types=Xenotheric
 
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|summary=You can use your [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] to speed up your body and increase your response time.
[[SRD:Reflex|Reflex]] +4.
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|prereqs=[[SRD:Reflex|Reflex]] +4.
 
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|benefit=By incurring one point of [[Bio-Energy (3.5e Creature Ability)|bio-energy drain]], you become effectively [[SRD:Haste|hasted]] for 2d4 [[SRD:Round|rounds]]. This is an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability like most [[Xenotheric (3.5e Creature Subtype)|Xenotheric]] special abilities and [[3.5e Xenotheric Feats|feats]], and as such cannot be despelled by [[SRD:Dispel Magic|dispel]] effects or negated in an ''[[SRD:Antimagic Field|antimagic field]]'' (although it can still be counteracted by a ''[[SRD:Slow|slow]]'' spell).
=====Benefit=====
 
 
 
By incurring one point of [[Bio-Energy (3.5e Creature Ability)|bio-energy drain]], you become effectively [[SRD:Haste|hasted]] for 2d4 [[SRD:Round|rounds]]. This is an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability like most [[Xenotheric (3.5e Creature Subtype)|Xenotheric]] special abilities and [[3.5e Xenotheric Feats|feats]], and as such cannot be despelled by [[SRD:Dispel Magic|dispel]] effects or negated in an ''[[SRD:Antimagic Field|antimagic field]]'' (although it can still be counteracted by a ''[[SRD:Slow|slow]]'' spell).
 
  
 
For every subsequent two rounds the metabolic boost is maintained over the first 2d4 [[SRD:Round|rounds]], another charge is drained.
 
For every subsequent two rounds the metabolic boost is maintained over the first 2d4 [[SRD:Round|rounds]], another charge is drained.
  
 
This ability may be used up to a maximum of once per hour, regardless of how long it is maintained.
 
This ability may be used up to a maximum of once per hour, regardless of how long it is maintained.
 
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Revision as of 05:46, 17 March 2010


Homebrew.png
Author: Sulacu (talk)
Date Created: September 26, 2009
Status: Complete
Editing: Clarity edits only please
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Metabolic Boost [Xenotheric] Prerequisites: Reflex +4.Benefit: By incurring one point of bio-energy drain, you become effectively hasted for 2d4 rounds. This is an extraordinary ability like most Xenotheric special abilities and feats, and as such cannot be despelled by dispel effects or negated in an antimagic field (although it can still be counteracted by a slow spell).

For every subsequent two rounds the metabolic boost is maintained over the first 2d4 rounds, another charge is drained.

This ability may be used up to a maximum of once per hour, regardless of how long it is maintained.


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Article BalanceHigh +
AuthorSulacu +
Identifier3.5e Feat +
PrerequisiteReflex +4. +
RatingUndiscussed +
SummaryYou can use your bio-energy to speed up your body and increase your response time. +
TitleMetabolic Boost +
TypeXenotheric +