Difference between revisions of "Talk:Soldier, Tome (3.5e Class)"
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: Is this... in the right talk page? *headtilt* --[[User:Ghostwheel|Ghostwheel]] 18:52, March 29, 2010 (UTC) | : Is this... in the right talk page? *headtilt* --[[User:Ghostwheel|Ghostwheel]] 18:52, March 29, 2010 (UTC) | ||
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+ | ::Yes. Look under the "Epic Stances" class feature. --[[User:Aarnott|Andrew Arnott]] ([[User Talk:Aarnott|talk]], [[Special:EmailUser/Aarnott|email]]) 18:58, March 29, 2010 (UTC) |
Revision as of 18:58, 29 March 2010
Leggo My Eg--err, Name
So what exactly was the point of renaming my Soldier and taking the name for this class? I was using the name for a very specific reason [1].
- Ahh, I get it now. I'll put your old version back, then. Just give me a minute to figure out how to change this class... Surgo 16:08, March 28, 2010 (UTC)
- If you're wondering why I did it, it was because this class was made under this name months ago and I've been waiting for it to be finished (which it now is) to upload it here. The reason I moved the old name was, to be perfectly honest, because it was a very "generic"-feeling class and didn't seem to be tied to the soldier name in any way at all (I had no idea it was FF-based, which explains the name). So yeah. Sorry. I should have asked first. Surgo 16:14, March 28, 2010 (UTC)
Capstone
Indomitable Nightmare: while the class having an actual class feature at 20 is good, I'm under the impression that you managed to make something too good for even that - a strike tends to be a pretty battle-changing move all by itself, 3 at once seems ... ridiculous. Since I highly suspect ripping the warblade off doesn't matter at all in Tome, dual-stancing might actually be worthwhile even at 20, and not too crazy. That, plus the reach increase, possibly.
- While many strikes are battle-changing, they're usually battlechanging... against one foe. Compare to a similar wizard-level class, the wizard, who can take out a half-dozen enemies with a single spell, or the soulborn who, once a minute, can wipe out all enemies within 100'. It's far more comparable to either of those than simply being able to be in two stances at the same time. --Ghostwheel 17:33, March 29, 2010 (UTC)
Epic Race: Quarut
Being able to act during other people's time stops is beyond even regular wizard-level powerful I think. If you have 3 spellcaster buddies, you get 3d4+3 rounds to beat the snot out of the enemies. I figure the design was intended to counter enemy time stops. Instead, it makes your own spellcasters' time stops ridiculously powerful (and is also a good counter). --Andrew Arnott (talk, email) 18:46, March 29, 2010 (UTC)
- Is this... in the right talk page? *headtilt* --Ghostwheel 18:52, March 29, 2010 (UTC)
- Yes. Look under the "Epic Stances" class feature. --Andrew Arnott (talk, email) 18:58, March 29, 2010 (UTC)