Difference between revisions of "User:Techpriest88"

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(Animate Undead Companion (4e Ritual))
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This ritual allows you to animate a suitable humanoid corpse as an undead companion. It may only be used by a Necromancer with the Undead Mastry class feature and only if his/her previous companion has been destroyed or dismissed.<br>
 
This ritual allows you to animate a suitable humanoid corpse as an undead companion. It may only be used by a Necromancer with the Undead Mastry class feature and only if his/her previous companion has been destroyed or dismissed.<br>
&nbsp;&nbsp;&nbsp;The undead companion may be either a zombie or skeleton, at the casters option (and as the corpse allows), and counts as a new creature. The following circumstances may apply:
+
&nbsp;&nbsp;&nbsp;The undead companion may be of any of the allowed categories, at the casters option (and as the corpse allows), and counts as a new creature. The following circumstances may apply:
  
 
* You must use a medium-sized humanoid corpse as an additional component cost. The remains must be sufficiently intact to produce the desired companion (ie. mostly whole for a zombie, at least skeletal for a skeleton, of negotiable quality for a wraith).
 
* You must use a medium-sized humanoid corpse as an additional component cost. The remains must be sufficiently intact to produce the desired companion (ie. mostly whole for a zombie, at least skeletal for a skeleton, of negotiable quality for a wraith).

Revision as of 02:25, 16 May 2010

Hello Community! I'm a bit of an eccentric. As a long-time fan of both D&D and Warhammer40k, you'll probably see a bit of mixing of the genres from this humble tech-priest. I'm particularly drawn to the more artificial aspects of the default Dungeons & Dragons universe: undead, constructs, soul-powered doomsday devices. I can be a bit of a perfectionist and get a little wordy, but hopefully we'll still get along. Let's become good friends! Please post any notes you have for me on my talk page rather than here. Thanks in advance for your interest!

Disclaimer: I intend no criticisms to be in any way condescending or offensive. I will try my best to state opinion as opinion and provide hard facts and evidence where approprite, but please forgive me if I slip now and again. I'll do my best to offer the same courtesy and grant the benefit of the doubt to all who oppose me. O.o

Obsession I: Necromancer

I'm gonna check if anyone else has drafted a sensible Necromancer class here on Dungeons. If not, I'm thinking of pursuing that myself. The Beastmaster Ranger is a good base to start from, I think, with the Shaman as an additional point of reference. Another idea I might pursue is an new Warlock pact for servants of Orcus. The pact boon might create a wraith-like hazard at the unfortunate victims position that lasts a round, reminiscent of the effects of Orcus' scepter.

Necromancer (4e Class)

Necromancer

Animate Undead Companion (4e Ritual)

The remains stand and stare at you with unnatural cunning, prepared to serve and fight at your direction.

Level: 1 Component Cost: 50gp
Category: Restoration Market Price: None
Time: 4 hours Key Skill: Arcana (no check)
Durration: Instantaneous

This ritual allows you to animate a suitable humanoid corpse as an undead companion. It may only be used by a Necromancer with the Undead Mastry class feature and only if his/her previous companion has been destroyed or dismissed.
   The undead companion may be of any of the allowed categories, at the casters option (and as the corpse allows), and counts as a new creature. The following circumstances may apply:

  • You must use a medium-sized humanoid corpse as an additional component cost. The remains must be sufficiently intact to produce the desired companion (ie. mostly whole for a zombie, at least skeletal for a skeleton, of negotiable quality for a wraith).
  • Your new undead companion suffers the equivalent of a death penalty (see the Raise Dead ritual, PH 311) until you have reached 3 milestones. It takes some time for the animating energies to solidify.
  • The component cost increases to 500gp at paragon tier and 5,000gp at epic tier. You learn new techniques to strengthen your undead companion as your grow in power (it still uses the same statistics).

Obsession II: Zerg

Baneling
Hydralisk
Infestor
Zerg Infestation (4e Disease)
Infested (4e Template)