Difference between revisions of "SRD:Salamander"

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{{edition|Salamander}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=SALAMANDER=
 
=SALAMANDER=
  
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
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{{3.5e Monster Classic
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|style=
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|monster=Flamebrother Salamander
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|size=Small |type=Outsider |subtypes=Extraplanar, Fire
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|hd=4d8+8  |hp=26 
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|init=+1
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|speed=20 ft. (4 squares)
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|ac=19 (+1 size, +1 [[SRD:Dexterity|Dex]], +7 natural)  |touch=12 |flat=18
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|bab=+4 |grapple=+1
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|at=[[SRD:Spear|Spear]] +6 melee (1d6+1/x3 plus 1d6 fire)
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|full_at=[[SRD:Spear|Spear]] +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire)
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|space=5 ft. |reach=5 ft.
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|sa=[[SRD:Constrict|Constrict]] 1d4 plus 1d6 fire, heat, [[SRD:Improved Grab|improved grab]]
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|sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
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|fort=+6 |ref=+5 |will=+6
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|str=12 |dex=13 |con=14 |int=14 |wis=15 |cha=13
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|skills=[[SRD:Craft Skill|Craft]] (blacksmithing) +8, [[SRD:Hide Skill|Hide]] +12, [[SRD:Listen Skill|Listen]] +11, [[SRD:Move Silently Skill|Move Silently]] +6, [[SRD:Spot Skill|Spot]] +11
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|feats=[[SRD:Alertness|Alertness]], [[SRD:Multiattack|Multiattack]]
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|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
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|org=Solitary, pair, or cluster (3–5)
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|cr=3
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|treas=Standard (nonflammables only)
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|align=Usually evil (any)
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|adv=4–6 [[SRD:Hit Dice|HD]] (Small)
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|la=+4
  
===COMBAT===
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|monster2=Average Salamander
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|size2=Medium |type2=Outsider |subtypes2=Extraplanar, Fire
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|hd2=9d8+18  |hp2=58 
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|init2=+1
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|speed2=20 ft. (4 squares)
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|ac2=18 (+1 [[SRD:Dexterity|Dex]], +7 natural)  |touch2=11 |flat2=17
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|bab2=+9 |grapple2=+11
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|at2=[[SRD:Spear|Spear]] +11 melee (1d8+3/x3 plus 1d6 fire)
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|full_at2=[[SRD:Spear|spear]] +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)
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|space2=5 ft. |reach2=5 ft. (10 ft. with tail)
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|sa2=[[SRD:Constrict|Constrict]] 2d6+1 plus 1d6 fire, heat, [[SRD:Improved Grab|improved grab]]
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|sq2=[[SRD:Damage Reduction|Damage reduction]] 10/magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
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|fort2=+8 |ref2=+7 |will2=+8
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|str2=14 |dex2=13 |con2=14 |int2=14 |wis2=15 |cha2=13
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|skills2=[[SRD:Bluff Skill|Bluff]] +11, [[SRD:Craft Skill|Craft]] (blacksmithing) +19, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Hide Skill|Hide]] +11, [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Listen Skill|Listen]] +8, [[SRD:Move Silently Skill|Move Silently]] +11,[[SRD:Search Skill|Search]] +12, [[SRD:Spot Skill|Spot]] +8
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|feats2=[[SRD:Alertness|Alertness]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]]
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|env2=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
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|org2=Solitary, pair, or cluster (3–5)
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|cr2=6
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|treas2=Standard (nonflammables only)
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|align2=Usually evil (any)
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|adv2=8–14 [[SRD:Hit Dice|HD]] (Medium)
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|la2=+5
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|monster3=Noble Salamander
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|size3=Large |type3=Outsider |subtypes3=Extraplanar, Fire
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|hd3=15d8+45  |hp3=112
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|init3=+1
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|speed3=20 ft. (4 squares)
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|ac3=18 (–1 size, +1 [[SRD:Dexterity|Dex]], +8 natural)  |touch3=10 |flat3=17
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|bab3=+15 |grapple3=+25
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|at3=''+3 [[SRD:Longspear|longspear]]'' +23 melee (1d8+9/x3 plus 1d8 fire)
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|full_at3=''+3 [[SRD:Longspear|longspear]]'' +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
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|space3=10 ft. |reach3=10 ft. (20 ft. with tail or long[[SRD:Spear|spear]])
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|sa3=[[SRD:Constrict|Constrict]] 2d8+3 plus 1d8 fire, heat, [[SRD:Improved Grab|improved grab]], [[SRD:Spell-Like Ability|spell-like abilities]]
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|sq3=[[SRD:Damage Reduction|Damage reduction]] 15/magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold
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|fort3=+12 |ref3=+10 |will3=+11
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|str3=22 |dex3=13 |con3=16 |int3=16 |wis3=15 |cha3=15
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|skills3=[[SRD:Bluff Skill|Bluff]] +19, [[SRD:Craft Skill|Craft]] (blacksmithing) +25, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Hide Skill|Hide]] +15, [[SRD:Intimidate Skill|Intimidate]] +4, [[SRD:Listen Skill|Listen]] +13, [[SRD:Move Silently Skill|Move Silently]] +17, [[SRD:Spot Skill|Spot]] +13
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|feats3=[[SRD:Alertness|Alertness]], [[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Skill Focus|Skill Focus]] ([[SRD:Craft Skill|Craft]] [blacksmithing])
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|env3=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
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|org3=Solitary, pair, or noble party (9–14)
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|cr3=10
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|treas3=Double standard (nonflammables only) and ''+3 [[SRD:Longspear|longspear]]''
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|align3=Usually evil (any)
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|adv3=16–21 [[SRD:Hit Dice|HD]] (Large); 22–45 [[SRD:Hit Dice|HD]] (Huge)
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|la3=—
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}}
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Salamanders speak Ignan. Some average salamanders and all nobles also speak Common. [[Type::Outsider| ]]
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===Combat===
  
 
If a salamander has [[SRD:Damage Reduction|damage reduction]], its [[SRD:Natural Weapons|natural weapons]] are treated as [[SRD:Magic Weapon|magic weapon]]s for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
If a salamander has [[SRD:Damage Reduction|damage reduction]], its [[SRD:Natural Weapons|natural weapons]] are treated as [[SRD:Magic Weapon|magic weapon]]s for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
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'''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]].
 
'''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]].
 
===Types of Salamander===
 
 
* [[SRD:Flamebrother Salamander|Flamebrother Salamander]]
 
* [[SRD:Average Salamander|Average Salamander]]
 
* [[SRD:Noble Salamander|Noble Salamander]]
 
  
 
{{SRD Creature Footer}}
 
{{SRD Creature Footer}}
[[Category:Elemental Plane of Fire|{{BASEPAGENAME}}]]
 
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
 
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
 
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
 
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
 
[[Category:Fire Subtype|{{BASEPAGENAME}}]]
 
[[Category:Outsider Type|{{BASEPAGENAME}}]]
 

Latest revision as of 17:41, 2 February 2024

Disambiguation.png
Salamander exists in other D&D editions see:

Salamander (disambiguation).

This material is published under the OGL

SALAMANDER[edit]

Flamebrother Salamander Average Salamander Noble Salamander
Size/Type: Small Outsider (Extraplanar, Fire) Medium Outsider (Extraplanar, Fire) Large Outsider (Extraplanar, Fire)
Hit Dice: 4d8+8 (26 hp) 9d8+18 (58 hp) 15d8+45 (112 hp)
Initiative: +1 +1 +1
Speed: 20 ft. (4 squares) 20 ft. (4 squares) 20 ft. (4 squares)
Armor Class: 19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +4/+1 +9/+11 +15/+25
Attack: Spear +6 melee (1d6+1/x3 plus 1d6 fire) Spear +11 melee (1d8+3/x3 plus 1d6 fire) +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)
Full Attack: Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. (10 ft. with tail) 10 ft./10 ft. (20 ft. with tail or longspear)
Special Attacks: Constrict 1d4 plus 1d6 fire, heat, improved grab Constrict 2d6+1 plus 1d6 fire, heat, improved grab Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to fire, vulnerability to cold Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Saves: Fort +6, Ref +5, Will +6 Fort +8, Ref +7, Will +8 Fort +12, Ref +10, Will +11
Abilities: Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
Skills: Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13
Feats: Alertness, Multiattack Alertness, Multiattack, Power Attack Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])
Environment: Elemental Plane of Fire Elemental Plane of Fire Elemental Plane of Fire
Organization: Solitary, pair, or cluster (3–5) Solitary, pair, or cluster (3–5) Solitary, pair, or noble party (9–14)
Challenge Rating: 3 6 10
Treasure: Standard (nonflammables only) Standard (nonflammables only) Double standard (nonflammables only) and +3 longspear
Alignment: Usually evil (any) Usually evil (any) Usually evil (any)
Advancement: 4–6 HD (Small) 8–14 HD (Medium) 16–21 HD (Large); 22–45 HD (Huge)
Level Adjustment: +4 +5

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat[edit]

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster vII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.



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Facts about "Salamander"
AlignmentUsually evil (any) +
Challenge Rating3 +, 6 + and 10 +
EnvironmentElemental Plane of Fire +
Level Adjustment+4 +, +5 + and — +
SizeSmall +, Medium + and Large +
SubtypeExtraplanar + and Fire +
TitleSalamander +
TypeOutsider +