Difference between revisions of "SRD:Salamander"
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+ | {{edition|Salamander}} | ||
{{OGL Top}} | {{OGL Top}} | ||
=SALAMANDER= | =SALAMANDER= | ||
− | + | {{3.5e Monster Classic | |
+ | |style= | ||
+ | |monster=Flamebrother Salamander | ||
+ | |size=Small |type=Outsider |subtypes=Extraplanar, Fire | ||
+ | |hd=4d8+8 |hp=26 | ||
+ | |init=+1 | ||
+ | |speed=20 ft. (4 squares) | ||
+ | |ac=19 (+1 size, +1 [[SRD:Dexterity|Dex]], +7 natural) |touch=12 |flat=18 | ||
+ | |bab=+4 |grapple=+1 | ||
+ | |at=[[SRD:Spear|Spear]] +6 melee (1d6+1/x3 plus 1d6 fire) | ||
+ | |full_at=[[SRD:Spear|Spear]] +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) | ||
+ | |space=5 ft. |reach=5 ft. | ||
+ | |sa=[[SRD:Constrict|Constrict]] 1d4 plus 1d6 fire, heat, [[SRD:Improved Grab|improved grab]] | ||
+ | |sq=[[SRD:Darkvision|Darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold | ||
+ | |fort=+6 |ref=+5 |will=+6 | ||
+ | |str=12 |dex=13 |con=14 |int=14 |wis=15 |cha=13 | ||
+ | |skills=[[SRD:Craft Skill|Craft]] (blacksmithing) +8, [[SRD:Hide Skill|Hide]] +12, [[SRD:Listen Skill|Listen]] +11, [[SRD:Move Silently Skill|Move Silently]] +6, [[SRD:Spot Skill|Spot]] +11 | ||
+ | |feats=[[SRD:Alertness|Alertness]], [[SRD:Multiattack|Multiattack]] | ||
+ | |env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] | ||
+ | |org=Solitary, pair, or cluster (3–5) | ||
+ | |cr=3 | ||
+ | |treas=Standard (nonflammables only) | ||
+ | |align=Usually evil (any) | ||
+ | |adv=4–6 [[SRD:Hit Dice|HD]] (Small) | ||
+ | |la=+4 | ||
− | === | + | |monster2=Average Salamander |
+ | |size2=Medium |type2=Outsider |subtypes2=Extraplanar, Fire | ||
+ | |hd2=9d8+18 |hp2=58 | ||
+ | |init2=+1 | ||
+ | |speed2=20 ft. (4 squares) | ||
+ | |ac2=18 (+1 [[SRD:Dexterity|Dex]], +7 natural) |touch2=11 |flat2=17 | ||
+ | |bab2=+9 |grapple2=+11 | ||
+ | |at2=[[SRD:Spear|Spear]] +11 melee (1d8+3/x3 plus 1d6 fire) | ||
+ | |full_at2=[[SRD:Spear|spear]] +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) | ||
+ | |space2=5 ft. |reach2=5 ft. (10 ft. with tail) | ||
+ | |sa2=[[SRD:Constrict|Constrict]] 2d6+1 plus 1d6 fire, heat, [[SRD:Improved Grab|improved grab]] | ||
+ | |sq2=[[SRD:Damage Reduction|Damage reduction]] 10/magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold | ||
+ | |fort2=+8 |ref2=+7 |will2=+8 | ||
+ | |str2=14 |dex2=13 |con2=14 |int2=14 |wis2=15 |cha2=13 | ||
+ | |skills2=[[SRD:Bluff Skill|Bluff]] +11, [[SRD:Craft Skill|Craft]] (blacksmithing) +19, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Hide Skill|Hide]] +11, [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Listen Skill|Listen]] +8, [[SRD:Move Silently Skill|Move Silently]] +11,[[SRD:Search Skill|Search]] +12, [[SRD:Spot Skill|Spot]] +8 | ||
+ | |feats2=[[SRD:Alertness|Alertness]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]] | ||
+ | |env2=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] | ||
+ | |org2=Solitary, pair, or cluster (3–5) | ||
+ | |cr2=6 | ||
+ | |treas2=Standard (nonflammables only) | ||
+ | |align2=Usually evil (any) | ||
+ | |adv2=8–14 [[SRD:Hit Dice|HD]] (Medium) | ||
+ | |la2=+5 | ||
+ | |||
+ | |monster3=Noble Salamander | ||
+ | |size3=Large |type3=Outsider |subtypes3=Extraplanar, Fire | ||
+ | |hd3=15d8+45 |hp3=112 | ||
+ | |init3=+1 | ||
+ | |speed3=20 ft. (4 squares) | ||
+ | |ac3=18 (–1 size, +1 [[SRD:Dexterity|Dex]], +8 natural) |touch3=10 |flat3=17 | ||
+ | |bab3=+15 |grapple3=+25 | ||
+ | |at3=''+3 [[SRD:Longspear|longspear]]'' +23 melee (1d8+9/x3 plus 1d8 fire) | ||
+ | |full_at3=''+3 [[SRD:Longspear|longspear]]'' +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) | ||
+ | |space3=10 ft. |reach3=10 ft. (20 ft. with tail or long[[SRD:Spear|spear]]) | ||
+ | |sa3=[[SRD:Constrict|Constrict]] 2d8+3 plus 1d8 fire, heat, [[SRD:Improved Grab|improved grab]], [[SRD:Spell-Like Ability|spell-like abilities]] | ||
+ | |sq3=[[SRD:Damage Reduction|Damage reduction]] 15/magic, [[SRD:Darkvision|darkvision]] 60 ft., immunity to fire, [[SRD:Vulnerability to Energy|vulnerability]] to cold | ||
+ | |fort3=+12 |ref3=+10 |will3=+11 | ||
+ | |str3=22 |dex3=13 |con3=16 |int3=16 |wis3=15 |cha3=15 | ||
+ | |skills3=[[SRD:Bluff Skill|Bluff]] +19, [[SRD:Craft Skill|Craft]] (blacksmithing) +25, [[SRD:Diplomacy Skill|Diplomacy]] +4, [[SRD:Hide Skill|Hide]] +15, [[SRD:Intimidate Skill|Intimidate]] +4, [[SRD:Listen Skill|Listen]] +13, [[SRD:Move Silently Skill|Move Silently]] +17, [[SRD:Spot Skill|Spot]] +13 | ||
+ | |feats3=[[SRD:Alertness|Alertness]], [[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Multiattack|Multiattack]], [[SRD:Power Attack|Power Attack]], [[SRD:Skill Focus|Skill Focus]] ([[SRD:Craft Skill|Craft]] [blacksmithing]) | ||
+ | |env3=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]] | ||
+ | |org3=Solitary, pair, or noble party (9–14) | ||
+ | |cr3=10 | ||
+ | |treas3=Double standard (nonflammables only) and ''+3 [[SRD:Longspear|longspear]]'' | ||
+ | |align3=Usually evil (any) | ||
+ | |adv3=16–21 [[SRD:Hit Dice|HD]] (Large); 22–45 [[SRD:Hit Dice|HD]] (Huge) | ||
+ | |la3=— | ||
+ | }} | ||
+ | Salamanders speak Ignan. Some average salamanders and all nobles also speak Common. [[Type::Outsider| ]] | ||
+ | |||
+ | ===Combat=== | ||
If a salamander has [[SRD:Damage Reduction|damage reduction]], its [[SRD:Natural Weapons|natural weapons]] are treated as [[SRD:Magic Weapon|magic weapon]]s for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. | If a salamander has [[SRD:Damage Reduction|damage reduction]], its [[SRD:Natural Weapons|natural weapons]] are treated as [[SRD:Magic Weapon|magic weapon]]s for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. | ||
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'''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]]. | '''[[SRD:Feats (Creature Statistic)|Feats:]]''' Salamanders have the [[SRD:Multiattack|Multiattack]] [[SRD:Feats|feat]] even though they do not have the requisite three [[SRD:Natural Weapons|natural weapons]]. | ||
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Latest revision as of 17:41, 2 February 2024
This material is published under the OGL |
SALAMANDER[edit]
Flamebrother Salamander | Average Salamander | Noble Salamander | |
---|---|---|---|
Size/Type: | Small Outsider (Extraplanar, Fire) | Medium Outsider (Extraplanar, Fire) | Large Outsider (Extraplanar, Fire) |
Hit Dice: | 4d8+8 (26 hp) | 9d8+18 (58 hp) | 15d8+45 (112 hp) |
Initiative: | +1 | +1 | +1 |
Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) | 20 ft. (4 squares) |
Armor Class: | 19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18 | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 | 18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
Base Attack/Grapple: | +4/+1 | +9/+11 | +15/+25 |
Attack: | Spear +6 melee (1d6+1/x3 plus 1d6 fire) | Spear +11 melee (1d8+3/x3 plus 1d6 fire) | +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire) |
Full Attack: | Spear +6 melee (1d6+1/x3 plus 1d6 fire) and tail slap +4 melee (1d4 plus 1d6 fire) | spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire) | +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. (10 ft. with tail) | 10 ft./10 ft. (20 ft. with tail or longspear) |
Special Attacks: | Constrict 1d4 plus 1d6 fire, heat, improved grab | Constrict 2d6+1 plus 1d6 fire, heat, improved grab | Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities |
Special Qualities: | Darkvision 60 ft., immunity to fire, vulnerability to cold | Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold | Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Saves: | Fort +6, Ref +5, Will +6 | Fort +8, Ref +7, Will +8 | Fort +12, Ref +10, Will +11 |
Abilities: | Str 12, Dex 13, Con 14, Int 14, Wis 15, Cha 13 | Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13 | Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 |
Skills: | Craft (blacksmithing) +8, Hide +12, Listen +11, Move Silently +6, Spot +11 | Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8 | Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 |
Feats: | Alertness, Multiattack | Alertness, Multiattack, Power Attack | Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) |
Environment: | Elemental Plane of Fire | Elemental Plane of Fire | Elemental Plane of Fire |
Organization: | Solitary, pair, or cluster (3–5) | Solitary, pair, or cluster (3–5) | Solitary, pair, or noble party (9–14) |
Challenge Rating: | 3 | 6 | 10 |
Treasure: | Standard (nonflammables only) | Standard (nonflammables only) | Double standard (nonflammables only) and +3 longspear |
Alignment: | Usually evil (any) | Usually evil (any) | Usually evil (any) |
Advancement: | 4–6 HD (Small) | 8–14 HD (Medium) | 16–21 HD (Large); 22–45 HD (Huge) |
Level Adjustment: | +4 | +5 | — |
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Combat[edit]
If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: (Noble salamanders only) 3/day—burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day—dispel magic, summon monster vII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.
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