Difference between revisions of "Telekinesis (3.5e Feat)"

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(Created page with "{{author |author_name=Parakee |date_created=December 23, 2010 |status=Completed |balance=Wizard }} <onlyinclude>{{3.5e Feat |name=Telekinesis |summary=You can move things with y...")
 
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|date_created=December 23, 2010
 
|date_created=December 23, 2010
 
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|name=Telekinesis
 
|name=Telekinesis
 
|summary=You can move things with you mind.
 
|summary=You can move things with you mind.
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|types=<!-- Feat Types (Fighter, Metamagic, etc. Do not put "General" here.) -->
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|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|prereqs=Int 15+, Ability to cause some form of force effect
 
|prereqs=Int 15+, Ability to cause some form of force effect
|benefit=You may telekinetically manipulate anything within your reach as if with one hand.  You are considered to have a strength score equal to your intelligence score and a Dexterity score of 10.  You may not wield weapons telekinetically,this requires to much control.  Actions still take the standard amount of time to perform.  
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|benefit=You may telekinetically manipulate anything within short range as if with one hand.  You are considered to have a strength score equal to your intelligence or charisma score score and a Dexterity score of 3.  You may not wield weapons telekineticallythis requires too much control.  Actions still take the standard amount of time to perform.  You can move an object 15 feet as a move action assuming you have the required strength to lift the object.  However if you move more than a light load for the virtual strength score for this ability in this manner you take 1 point of nonlethal damage that bypasses all DR from the strain,  2 if you move more than a medium load, and 10 if more than a heavy load.  This feat may be used to make special attack actions from afar assuming they can be performed unarmed (examples include bull Rush, Trip, and even Grapple). You count as medium size for such attacks.
 
|special=A [[Telekinetic (3.5e Class)|Telekinetic]] taking this feat instead gains a plus 2 bonus to effective strength of the telekinesis ability.
 
|special=A [[Telekinetic (3.5e Class)|Telekinetic]] taking this feat instead gains a plus 2 bonus to effective strength of the telekinesis ability.
 
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Latest revision as of 20:42, 11 July 2014

Homebrew.png
Author: Parakee (talk)
Date Created: December 23, 2010
Status: Completed
Editing: Spelling or Grammar only
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Telekinesis [General] Prerequisites: Int 15+, Ability to cause some form of force effectBenefit: You may telekinetically manipulate anything within short range as if with one hand. You are considered to have a strength score equal to your intelligence or charisma score score and a Dexterity score of 3. You may not wield weapons telekinetically; this requires too much control. Actions still take the standard amount of time to perform. You can move an object 15 feet as a move action assuming you have the required strength to lift the object. However if you move more than a light load for the virtual strength score for this ability in this manner you take 1 point of nonlethal damage that bypasses all DR from the strain, 2 if you move more than a medium load, and 10 if more than a heavy load. This feat may be used to make special attack actions from afar assuming they can be performed unarmed (examples include bull Rush, Trip, and even Grapple). You count as medium size for such attacks. Special: A Telekinetic taking this feat instead gains a plus 2 bonus to effective strength of the telekinesis ability.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorParakee +
Identifier3.5e Feat +
PrerequisiteInt 15+ + and Ability to cause some form of force effect +
Rated ByAarnott +
RatingRating Pending +
SummaryYou can move things with you mind. +
TitleTelekinesis +
TypeGeneral +