Difference between revisions of "Driven by Failure (3.5e Feat)"
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|benefit=You gain a +4 morale bonus to attack and damage rolls when you see an ally fall (killed or knocked unconscious). You gain this bonus starting on your next turn, and it lasts for 1 round plus an additional 1 round for every five levels. This bonus persists even if you observe the ally recover.However, the morale bonus does not stack with itself, so seeing multiple allies fall does not grant you higher bonuses. | |benefit=You gain a +4 morale bonus to attack and damage rolls when you see an ally fall (killed or knocked unconscious). You gain this bonus starting on your next turn, and it lasts for 1 round plus an additional 1 round for every five levels. This bonus persists even if you observe the ally recover.However, the morale bonus does not stack with itself, so seeing multiple allies fall does not grant you higher bonuses. | ||
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Latest revision as of 20:16, 22 April 2014
This material is published under the OGL |
Driven by Failure [Fighter]
Benefit: You gain a +4 morale bonus to attack and damage rolls when you see an ally fall (killed or knocked unconscious). You gain this bonus starting on your next turn, and it lasts for 1 round plus an additional 1 round for every five levels. This bonus persists even if you observe the ally recover.However, the morale bonus does not stack with itself, so seeing multiple allies fall does not grant you higher bonuses.
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Facts about "Driven by Failure (3.5e Feat)"
Identifier | 3.5e Feat + |
Prerequisite | None + |
Summary | Your intensity grows as you watch your allies drop. + |
Title | Driven by Failure + |
Type | Fighter + |