Difference between revisions of "Hornung’s Surge Selector (3.5e Spell)"
m (proofreading) |
|||
Line 18: | Line 18: | ||
|save=None | |save=None | ||
|sr=No | |sr=No | ||
− | |summary= Tries to control surge to | + | |summary= Tries to control surge to avoid a total disaster. |
}} | }} | ||
− | By shielding oneself in a cape of wild magic one can better control the surge when it goes wrong. | + | By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. |
− | If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can | + | If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can choose one of the three options below: |
− | 1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll | + | 1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1d20 to see which number you gain rerolling any number you have in advance. |
− | 2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster | + | 2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster chooses. |
− | 3) Caster can | + | 3) Caster can choose to hold the magic within no wildsurge occurs but caster receives 1d6/level of spell in raw magic damage no save resistance or immunity’s apply. |
− | ''Material Component:'' | + | ''Material Component:'' A loaded die. |
---- | ---- | ||
− | {{3.5e <!--class name or domain name (e.g. "Druid")--> Spells Breadcrumb}}<br/> | + | {{3.5e <!--class name or domain name (e.g. "Druid")--> Spells Breadcrumb}}<br /> |
{{:User:Wildmage/wildstuff}} | {{:User:Wildmage/wildstuff}} | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] |
Revision as of 05:34, 15 January 2011
| |||||||||
Rate this article Discuss this article |
Abjuration [Wild] | |
Level: | Wild 7 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal. |
Target: | Personal. |
Duration: | 1 hour/level |
Saving Throw: | None |
Spell Resistance: | No |
By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can choose one of the three options below:
1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1d20 to see which number you gain rerolling any number you have in advance.
2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster chooses.
3) Caster can choose to hold the magic within no wildsurge occurs but caster receives 1d6/level of spell in raw magic damage no save resistance or immunity’s apply.
Material Component: A loaded die.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Wildstuffv | ||
---|---|---|
Basis | Wild Magic, Wild Magic Areas +Da Great Surge Table | |
Wild Feats | Wild Mage, Wild Blood, Wild Born, Wild Mage Artist | |
Wild Prestige Classes | Master Wild Mage, Wild Magic Paragon | |
Wild Spells | Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire | |
Wild Other | Wild plague |