Difference between revisions of "Hornung’s Surge Selector (3.5e Spell)"

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|summary= Tries to control surge to avoide total disaster
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|summary= Tries to control surge to avoid a total disaster.
 
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By shielding oneself in a cape of wild magic one can better control the surge when it goes wrong.  
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By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong.  
If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can chose one of the three options below:
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If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can choose one of the three options below:
  
1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1D20 to see which number you gain rerolling any number you have in advance.
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1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1d20 to see which number you gain rerolling any number you have in advance.
  
2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster choses.
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2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster chooses.
  
3) Caster can chose to hold the magic within no wildsurge occurs but caster receives 1D6/level of spell in raw magic damage no save resistance or immunity’s apply.
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3) Caster can choose to hold the magic within no wildsurge occurs but caster receives 1d6/level of spell in raw magic damage no save resistance or immunity’s apply.
  
''Material Component:''  a loaded dice.
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''Material Component:''  A loaded die.
  
 
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Revision as of 05:34, 15 January 2011

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Author: Wildmage (talk)
Date Created: 10/12-2010
Status: Complete
Editing: Clarity edits only please
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Hornung’s Surge Selector
Abjuration [Wild]
Level: Wild 7
Components: V, S, M
Casting time: 1 standard action
Range: Personal.
Target: Personal.
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a wildsurge occurs under duration and before all uses, 1 wildsurges/5 levels the caster (to a maximum of 4) the caster can choose one of the three options below:

1) Caster can reroll the roll that resulted in a wildsurge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wildsurges from now on, roll 1d20 to see which number you gain rerolling any number you have in advance.

2) Caster can roll twice on basic table and chose which sub-table to continue on, if this wildsurge later requires rolls on the basic table again it is still two rolls and the caster chooses.

3) Caster can choose to hold the magic within no wildsurge occurs but caster receives 1d6/level of spell in raw magic damage no save resistance or immunity’s apply.

Material Component: A loaded die.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Part of:
Wildstuffv
Basis Wild Magic, Wild Magic Areas +Da Great Surge Table
Wild Feats Wild Mage, Wild Blood, Wild Born, Wild Mage Artist
Wild Prestige Classes Master Wild Mage, Wild Magic Paragon
Wild Spells Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire
Wild Other Wild plague
AuthorWildmage +
ComponentV +, S + and M +
DescriptorWild +
Identifier3.5e Spell +
LevelWild 7 +
RangePersonal +
RatingUndiscussed +
SchoolAbjuration +
SummaryTries to control surge to avoid a total disaster. +
TitleHornung’s Surge Selector +