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Revision as of 22:08, 12 February 2011

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Author: Franken Kesey (talk)
Date Created: 2/6/2011
Status: ready for criticism
Editing: Clarity edits only please
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Introduction

The ultimate party defender. Ngao is a mix of homebrew and published material.

This build uses fighter and rogue level material. The compleate list of homebrew articles is as follows (along with balence levels):

  1. New Level-Dependent Benefits (3.5e Variant Rule) (Transformational)
  2. Better Initiative (3.5e Variant Rule) (Supplemental)
  3. Meat Shield (3.5e Class) (rogue)
  4. Shieldmaster (3.5e Prestige Class) (fighter)
  5. Autoplate Pilot, Variant (3.5e Class) (rogue)
  6. Combat Expertise, MS Variant (3.5e Feat) (rogue)

References

New Level-Dependent Benefits (3.5e Variant Rule)

Better Initiative (3.5e Variant Rule)

32 point buy

Items

+2Autoplate

Enchanted Tower Shield w/ +4Defending-Armor Spikes

Non-Enchanted Tower Shield w/ Armor Spikes

Locked Gauntlets

Progression

Starting Ability Scores (Before Racial Adjustments): 12Str, 8Dex, 19Con, 14Int, 8Wis, 10Cha (32 Point Buy)

UA:Character Traits:

  • Musclebound: +1 bonus on Strength-based skill checks and ability checks; and -2 penalty on Dexterity-based skill checks and ability checks.
  • Hulking Brute: You may use Strength rather than Charisma for the purpose of intimidation checks.

UA:Character Flaws Flaws:

Race: Mountain Dwarf

Starting Racial Traits: +2 Constitution, -2 Charisma


ECL Class Ability Scores Class Features Feats Special
Str Dex Con Int Wis Cha
1st Meat Shield 1 12 8 21 14 8 8 Constant Vigilance, Intercession, Oath of Service, Power of the Body Improved Shield Bash, Toughness, Tower Shield Proficiency
2nd Meat Shield 2 13 9 22 15 9 9 Mobile Defender, Unbreakable
3rd Meat Shield 3 13 9 22 15 9 9 Share The Pain, Status Report Endurance
4th Meat Shield 4 14 10 24 16 10 10 Defilade, Guardianship
5th Shieldmaster 1 14 10 24 16 10 10 Concealing Shield (20%), Shield Fighting, Tower Bash Diehard, Two-Weapon Fighting1
6th Meat Shield 5 15 11 25 17 11 11 Binding Oath
7th Meat Shield 6 15 11 25 17 11 11 Provoke Variant Combat Expertise
8th Variant Autoplate Pilot 1 16 12 27 18 12 12 Arcane Armorer (Novice), +1 Autoplate, Core Ignition
9th Dwarven Defender 1 16 12 27 18 12 12 Defensive stance 1/day Run
10th Shieldmaster 2 17 13 28 19 13 13 Powerful Arm, Shield Stance +1
11th Shieldmaster 3 17 13 28 19 13 13 Concealing Shield (35%), Impact Shield, Tower Charge Dodge
12th Variant Autoplate Pilot 2 18 14 30 20 14 14 Expansion
13th Dwarven Defender 2 18 14 30 20 14 14 Uncanny dodge Sidestep Charge
14th Dwarven Defender 3 19 15 31 21 15 15 Defensive stance 2/day
15th Meat Shield 7 19 15 31 21 15 15 Repelling Attacks, Wide Load (1) Two-Weapon Defense
16th Meat Shield 8 20 16 33 22 16 16 Resilient
17th Shieldmaster 4 20 16 33 22 16 16 Shield of the Heart, Shield Stance +2 Mobility
18th Shieldmaster 5 21 17 34 23 17 17 Concealing Shield (50%), Evasion, Immediate Cover, Improved Shield Fighting Improved Two-Weapon Fighting1
19th Variant Autoplate Pilot 3 21 17 34 23 17 17 Upgrade Spring Attack
20th Variant Autoplate Pilot 4 22 18 36 24 18 18 +2 Autoplate, Progressive Design Quick Draw
  1. bonus feat from Shieldmaster class.

Final progression: Meat Shield 8 / Shieldmaster 5 / Variant Autoplate Pilot 4 / Dwarven Defender 3

Ngao turns at 7th level, synergizing at 9th level, becoming optimal at 15th level

Highlights

At level 20 (buffed)

  • Ability Scores: Str24, Dex18, Con40, Int24, Wis18, Cha18
  • HP: 11d12+5d10+4d8+178(338){+3(feat)}[w/+40Defensive Stance]
  • AC: 77-90(+0-13situational) = 10Base+4Dex+0(medium)+7Armor(autoplate+7)+12Shields(two Tower Shield+8, 1 w/ +4defending armor spikes)+4Shield Stance+4Defensive Stance+19Combat Expertise, MS Variant (3.5e Feat)+2Two-Weapon Defense+2Fighting Defensively+1Dwarven Defender+2Guardian Upgrade+10variant.
  • Speed: 20' (20' base)
    • Run (feat): can run 5x speed (100')
  • Reach: 5'
  • Initiative: +17
  • BAB: +0/+5/+5/-10/-15 ()
  • Saves: fort+40, ref+40, will+23 (Con+15, Dex+4, Wis+4 (Meat Shield+6+3+6, Shieldmaster+4+4+1, Dwarven Defender+3+1+3, Variant Autoplate Pilot+4+1+1), +2DD, +6 variant, -3ref(flaw), Resilient(sustitute Ref w/ Fort)
  • Fast Healing: fast healing 8


Armor and Shields

Autoplate: +5AC, +8 max dex.

  • +2 Autoplate:
  • Guardian Upgrade: Your autoplate gains +2 AC and confers 20% fortification. Each round, it regains 5 hitpoints.

Enchanted Tower Shield w/ +4Defending-Armor Spikes: +8AC

  • 1d8 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Non-Enchanted Tower Shield w/ Armor Spikes: +4AC

  • 1d8 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Locked Gauntlets: provides a +10 bonus on any roll made to keep from being disarmed in combat.


Evasion:


Uncanny Dodge: a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)


Situational AC & Saves

Mountain Dwarves:

Meat Shield:

  • Defilade: enemies no longer have a bonus to hit when flanking him, and the meat shield cannot be successfully sneak attacked unless the attacker is at least four levels higher than himself.
  • Wide Load: The Tumble checks for anyone attempting to tumble through any space within the meat shield's threat range are now increased by the meat shield's class level. He is also treated as if he is one size larger for the purpose of opposed rolls on bull rush, grapple, overrun, and trip checks and for qualifying against special attacks that can only be used against opponents of a certain size category (such as improved grab or trample). In addition, the meat shield's stability and strength allow him to wield weapons one size larger than normal without penalty.

Shieldmaster:

  • Tower Charge: A shieldmaster may perform a bull rush with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
  • Shield of the Heart: He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.

Variant Autoplate Pilot:

  • Expansion:
    • Environmental Package: You gain the benefits of constant endure elements and water breathing spells and a +5 alchemical bonus to saves against poisons and diseases.

Feats:

  • Dodge: +1 dodge bonus to AC against attacks from one opponent.
    • Mobility: +4 dodge bonus to AC against attacks of opportunity.
    • Sidestep Charge: +4 dodge bonus to AC against charge attacks.

Examples

Against a Merrow Ogre(6)-Barbarian(24)

Attack=56-61 (only rolls of 19 or 20 purchase)

  • Large Sized:-1 attack
  • Ability Scores: Str28, Dex10, Con20, Int10, Wis8, Cha6
    • Mighty Rage: +8Str, +8Con
    • Ability Items: +16Str, +10Con
      • Great Strength(2) (feat): +2Str
  • BAB: +27/+22/+17/+12/+7/+2
  • +10 weapon enchantment
  • Weapon Focus Feats(2): +3 attack

Damage=164 (1st(40+6d6+2d6x3), 2nd(40+6d6+2d6x3))

  • Str: 54
  • Gnome Hooked Hammer: 2d6/1d8 (x3/x4)
    • Overwhelming Critical (feat): +2d6/+3d6 on a crit
    • +10 weapon enchantment
    • Weapon Specialization Feats(3): +8 damage
    • Greater Psionic Weapon: +4d6

Feats:

Total Damage/round:

  • 164x.1=16.4 -8fast healing=8.4

Could last almost indefinitely against a creature 10 levels greater!

Tactics

Limitations

Super slow, principle needs to be a ranged unit. Otherwise Ngao will not be able to keep up!!! It also takes a while for Ngao to get into the battle field, usally uses the first round to station himself.

Variants

Replace Variant Autoplate Pilot with Dualist


Replace Meat Shield with Grey Guardian


Replace Meat Shield with Martial Aptitude Warblade: (see Warblade page)

Gain the Army of One (3.5e Martial Discipline): taunt discipline


Replace the New Level-Dependent Benefits (3.5e Variant Rule) with the below iteams:


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