Difference between revisions of "Chained Weapon (3.5e Equipment)"

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(Created page with "{{author |author_name=The Dire Reverend |date_created=4/24/2011 |status=Completed. }} The Chained Weapon is added on-top of an existing weapon, sort of like a template. It canno...")
 
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[[Image:ChainedSwordThrow.gif‎|thumb|A person using a Chained Weapon(Greatsword).]]
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[[Image:ChainedSwordThrow.gif‎|thumb|A person using a Chained Weapon(Greatsword). He did not bother to take the Exotic Weapon Proficiency feat, so he misses a lot.]]
 
A Chained Weapon is a regular weapon attached to a chain. People wielding a Chained Weapon can hold the chain, throw the weapon and then retrieve it, allowing them the ability to strike opponents farther than usual.
 
A Chained Weapon is a regular weapon attached to a chain. People wielding a Chained Weapon can hold the chain, throw the weapon and then retrieve it, allowing them the ability to strike opponents farther than usual.
  

Revision as of 08:20, 30 July 2011

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Author: The Dire Reverend (talk)
Date Created: 4/24/2011
Status: Completed.
Editing: Clarity edits only please
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The Chained Weapon is added on-top of an existing weapon, sort of like a template. It cannot be purchased alone, it must either be bought at the same time as the weapon, or added later on onto a preexisting weapon. A Chained Weapon retains the masterwork property (or special material) of the base weapon.

Chained Weapon

Exotic Melee

Cost: Base weapon + 60 gp
Damage (Small): As base weapon.
Damage (Medium)1: As base weapon.
Critical: As base weapon.
Weight2: Base weapon + 2 lbs
Type3: As base weapon and Piercing(Reach)
HP4: As base weapon.
Hardness: As base weapon.

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A person using a Chained Weapon(Greatsword). He did not bother to take the Exotic Weapon Proficiency feat, so he misses a lot.

A Chained Weapon is a regular weapon attached to a chain. People wielding a Chained Weapon can hold the chain, throw the weapon and then retrieve it, allowing them the ability to strike opponents farther than usual.

People who take the Exotic Weapon Proficiency (Chained Weapon) can use all types of Chained Weapons, as long as they are proficient with the base weapon as well. If the Chained Weapon is two handed, they need at least a score of 16 in strength to be considered proficient.

People not proficient with Chained Weapons can use it as a regular version of the base weapon with no penalty, provided they are proficient in using it. Any feats that benefit the base weapon also benefit the Chained Weapon (Such as Weapon Focus, Improved Critical, etc.) You can not choose Chained Weapon for feats, and instead must choose the base weapon.

A Chained Weapon has reach, so you can strike opponents 10 feet away with it. Unlike most other weapons with reach, it can be used against an adjacent foe. You can still benefit from Weapon finesse when it is a Two-Handed weapon. If the base weapon's damage type was bludgeoning, it's reach damage type stays the same instead of dealing piercing damage.



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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
My User Page, My Talk Page, My Pet
AuthorThe Dire Reverend +
ClassMelee +
CostBase weapon + 60 gp +
CriticalAs base weapon. +
DamageAs base weapon. +
Damage TypeAs base weapon + and Piercing(Reach) +
HardnessAs base weapon. +
Hit PointsAs base weapon. +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
Rated ByFoxwarrior + and RiverOffers +
RatingRating Pending +
TitleChained Weapon +
WeightBase weapon + 2 +