Difference between revisions of "Icewalker (3.5e Feat)"
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'''Icewalking ([[Su]])''': As a standard action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness. | '''Icewalking ([[Su]])''': As a standard action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness. | ||
− | Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save or fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. | + | Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save DC 10 + 1/2 your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best, or else fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. The Reflex save is only for beginning a turn on icy ground. Otherwise, the balance skill is used. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
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Revision as of 22:21, 15 August 2012
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Icewalker [General]
Benefit: You gain the following supernatural ability.
Icewalking (Su): As a standard action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness.
Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save DC 10 + 1/2 your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best, or else fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. The Reflex save is only for beginning a turn on icy ground. Otherwise, the balance skill is used.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Aarnott + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You can not only walk on icy surfaces with no problems, you can leave ice in your wake. + |
Title | Icewalker + |
Type | General + |