Difference between revisions of "Vampire Lord (3.5e Class)"

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(Created page with " {{author |author_name= Montwind |date_created= 04/05/2015 |adopter= |date_adopted= |status= Just started |editing= Grammar only |balance= Very High }} {{3.5e Class Data |su...")
 
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|special1= Resistances, Spider Climb, Bonus Feats, Blood Drain, Energy Drain, Vampirism
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|special2= Attribute Boost, Bonus Feats, Vampiric Skills
 
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'''{{Anchor|Blood Drain}} {{Ex}}:'''  A Vampire Lord can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained.
 
'''{{Anchor|Blood Drain}} {{Ex}}:'''  A Vampire Lord can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained.
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'''{{Anchor|Resistance}} {{Ex}}:''' At 1st level, the Lord Vampire gains cold resistance 5 and electricity resistance 5.
  
 
'''{{Anchor|Spider Climb}} {{Ex}}:''' A Vampire Lord can climb sheer surfaces as though with a spider climb spell.
 
'''{{Anchor|Spider Climb}} {{Ex}}:''' A Vampire Lord can climb sheer surfaces as though with a spider climb spell.
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'''{{Anchor|Energy Drain}} {{Su}}:''' Living creatures hit by a Vampire Lord's slam attack suffer 1 negative level. At eighth level and every fourth level after that negative levels bestowed increase by one.
 
'''{{Anchor|Energy Drain}} {{Su}}:''' Living creatures hit by a Vampire Lord's slam attack suffer 1 negative level. At eighth level and every fourth level after that negative levels bestowed increase by one.
  
'''{{Anchor|Bonus Feats}}:'''  
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'''{{Anchor|Bonus Feats}}:''' At level one Vampire Lord gains Alertness and Dodge even he if doesn't meet the prerequisites. At level two Vampire Lord gains Improved Initiative, Lightning Reflexes even if he doesn't meet the prerequisites.
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'''{{Anchor|Vampirism}}:''' Your character becomes undead and gains vampire template. Since this class aims to make vampires playable your character
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doesn't gain any of its bonuses but, gains all of the weaknesses being a vampire gives.
  
<-Lather, rinse...->
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'''{{Anchor|Vampiric Skills}}:''' At 2nd level, a Vampire Lord gains a +2 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. This bonus increases to +4 at 4th level, to +6 at 6th level, and to +8 at 8th level.
  
<-... repeat as necessary.->
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'''{{Anchor|Attribute Boost}}:''' At second level Vampire Lord gains +2 bonus to strength.  
  
 
====Ex-Vampire Lord====
 
====Ex-Vampire Lord====

Revision as of 13:54, 4 May 2015


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Author: Montwind (talk)
Date Created: 04/05/2015
Status: Just started
Editing: Grammar only
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Vampire Lord allows you to play as a vampire from first level.

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Other Full

?UNIQ6fed67c940fc4507-item-21--QINU?

Vampire Lord

<-general description->.

Making a Vampire Lord

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Physical stats are important, but high charisma and wisdom can help.

Races: Only humanoids and monstrous humanoids can become a Vampire Lord.

Alignment: Any Evil

Starting Gold: 4d10×10 gp

Starting Age: As rogue. Even a ten year old human can become a Vampire Lord.

Table: The Vampire Lord

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Resistances, Spider Climb, Bonus Feats, Blood Drain, Energy Drain, Vampirism
2nd +2 +0 +3 +3  ? Attribute Boost, Bonus Feats, Vampiric Skills
3rd +3 +1 +3 +3  ?UNIQ6fed67c940fc4507-item-23--QINU?
4th +4 +1 +4 +4  ?UNIQ6fed67c940fc4507-item-24--QINU?
5th +5 +1 +4 +4  ?UNIQ6fed67c940fc4507-item-25--QINU?
6th +6/+1 +2 +5 +5  ?UNIQ6fed67c940fc4507-item-26--QINU?
7th +7/+2 +2 +5 +5  ?UNIQ6fed67c940fc4507-item-27--QINU?
8th +8/+3 +2 +6 +6  ?UNIQ6fed67c940fc4507-item-28--QINU?
9th +9/+4 +3 +6 +6  ?UNIQ6fed67c940fc4507-item-29--QINU?
10th +10/+5 +3 +7 +7  ?UNIQ6fed67c940fc4507-item-30--QINU?
11th +11/+6/+1 +3 +7 +7  ?UNIQ6fed67c940fc4507-item-31--QINU?
12th +12/+7/+2 +4 +8 +8  ?UNIQ6fed67c940fc4507-item-32--QINU?
13th +13/+8/+3 +4 +8 +8  ?UNIQ6fed67c940fc4507-item-33--QINU?
14th +14/+9/+4 +4 +9 +9  ?UNIQ6fed67c940fc4507-item-34--QINU?
15th +15/+10/+5 +5 +9 +9  ?UNIQ6fed67c940fc4507-item-35--QINU?
16th +16/+11/+6/+1 +5 +10 +10  ?UNIQ6fed67c940fc4507-item-36--QINU?
17th +17/+12/+7/+2 +5 +10 +10  ?UNIQ6fed67c940fc4507-item-37--QINU?
18th +18/+13/+8/+3 +6 +11 +11  ?UNIQ6fed67c940fc4507-item-38--QINU?
19th +19/+14/+9/+4 +6 +11 +11  ?UNIQ6fed67c940fc4507-item-39--QINU?
20th +20/+15/+10/+5 +6 +12 +12  ?UNIQ6fed67c940fc4507-item-40--QINU?

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise? (), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).


Class Features

All of the following are class features of the Vampire Lord.

Weapon and Armor Proficiency: A Vampire Lord is proficient with all weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Blood Drain (Ex): A Vampire Lord can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained.

Resistance (Ex): At 1st level, the Lord Vampire gains cold resistance 5 and electricity resistance 5.

Spider Climb (Ex): A Vampire Lord can climb sheer surfaces as though with a spider climb spell.

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

Energy Drain (Su): Living creatures hit by a Vampire Lord's slam attack suffer 1 negative level. At eighth level and every fourth level after that negative levels bestowed increase by one.

Bonus Feats: At level one Vampire Lord gains Alertness and Dodge even he if doesn't meet the prerequisites. At level two Vampire Lord gains Improved Initiative, Lightning Reflexes even if he doesn't meet the prerequisites.

Vampirism: Your character becomes undead and gains vampire template. Since this class aims to make vampires playable your character doesn't gain any of its bonuses but, gains all of the weaknesses being a vampire gives.

Vampiric Skills: At 2nd level, a Vampire Lord gains a +2 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. This bonus increases to +4 at 4th level, to +6 at 6th level, and to +8 at 8th level.

Attribute Boost: At second level Vampire Lord gains +2 bonus to strength.

Ex-Vampire Lord

If a Vampire Lord somehow manages to break free from the curse of vampirism, he exchanges all of his Vampire Lord levels with another class.

Epic Vampire Lord

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

?UNIQ6fed67c940fc4507-item-42--QINU? ?UNIQ6fed67c940fc4507-item-43--QINU? ?UNIQ6fed67c940fc4507-item-44--QINU? ?UNIQ6fed67c940fc4507-item-45--QINU? ?UNIQ6fed67c940fc4507-item-46--QINU?


Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceModerate +
AuthorMontwind +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spot +, Tumble +, Use Magic Device +, Use Rope + and Appraise +
Skill Points8 +
SummaryVampire Lord allows you to play as a vampire from first level. +
TitleVampire Lord +
Will Save ProgressionGood +