Difference between revisions of "Share the Sensation (3.5e Feat)"

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(You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.)
 
m (You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.)
 
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|date_created=10/01/2023
 
|date_created=10/01/2023
 
|status=Complete
 
|status=Complete
|balance=High
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|balance=Moderate
 
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|prereqs=Iron Will; Welcome Pain; Improved Iron Will; Clarity of Pain.
 
|prereqs=Iron Will; Welcome Pain; Improved Iron Will; Clarity of Pain.
 
|fluff=You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.
 
|fluff=You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.
|benefit=Once per round, you may target one creature that strikes you with a melee attack and deals damage. As a reaction, you may touch that creature (Touch attack vs creature’s touch AC) and have them experience the same amount of pain that they caused you, on a success. The creature doesn’t take the damage, but is denied a save and feels debilitating effects based on the amount of pain it receives. These effects last 2 rounds, resolving at the start of the third turn for that creature.<br>
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|benefit=Once per round, you may target one creature that has struck you with a melee attack and dealt damage. As a standard action, you may touch that creature (Touch attack vs creature’s touch AC) and, on a success, have that target experience the same amount of pain that they caused you on their last hit. The creature doesn’t take any of the damage, but is denied a save and feels debilitating effects based upon the amount of pain it receives. These effects last 2 rounds, resolving at the start of the third turn for that creature.<br>
 
Effects:<br>
 
Effects:<br>
 
10 or less damage: The target is dazzled, seeing spots.<br>
 
10 or less damage: The target is dazzled, seeing spots.<br>
 
11-20 damage: The creature is confused and sickened.<br>
 
11-20 damage: The creature is confused and sickened.<br>
 
21-30 damage: The creature is stunned and nauseous.<br>  
 
21-30 damage: The creature is stunned and nauseous.<br>  
A critical hit, or max damage: The creature is staggered for 2 rounds and must roll a Fortitude save DC 25 or fall unconscious. On a pass, the creature is instead exhausted.<br>
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The creature scored a critical hit, or dealt max damage: The creature is staggered for 2 rounds and must roll a Fortitude save DC 25 or fall unconscious. On a pass, the creature is instead exhausted.<br>
 +
This ability does nothing if the creature has not dealt damage with a melee attack to the user of this feat. The effect is always based upon the last melee damage dealt. This feat cannot inflict its effects upon a creature using the melee attack damage of another creature besides itself.<br>
 
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Latest revision as of 20:40, 2 October 2023


Homebrew.png
Author: PeachyFairyFox (talk)
Date Created: 10/01/2023
Status: Complete
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Share the Sensation [General] You consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return.Prerequisites: Iron Will; Welcome Pain; Improved Iron Will; Clarity of Pain.Benefit: Once per round, you may target one creature that has struck you with a melee attack and dealt damage. As a standard action, you may touch that creature (Touch attack vs creature’s touch AC) and, on a success, have that target experience the same amount of pain that they caused you on their last hit. The creature doesn’t take any of the damage, but is denied a save and feels debilitating effects based upon the amount of pain it receives. These effects last 2 rounds, resolving at the start of the third turn for that creature.
Effects:
10 or less damage: The target is dazzled, seeing spots.
11-20 damage: The creature is confused and sickened.
21-30 damage: The creature is stunned and nauseous.
The creature scored a critical hit, or dealt max damage: The creature is staggered for 2 rounds and must roll a Fortitude save DC 25 or fall unconscious. On a pass, the creature is instead exhausted.
This ability does nothing if the creature has not dealt damage with a melee attack to the user of this feat. The effect is always based upon the last melee damage dealt. This feat cannot inflict its effects upon a creature using the melee attack damage of another creature besides itself.



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Article BalanceModerate +
AuthorPeachyFairyFox +
Identifier3.5e Feat +
PrerequisiteIron Will; Welcome Pain; Improved Iron Will; Clarity of Pain. +
RatingUndiscussed +
SummaryYou consider yourself to be a robin-hood type, although you take your extra pain and share it with those who have less, and you don’t even ask for anything in return. +
TitleShare the Sensation +
TypeGeneral +