Difference between revisions of "User:Techpriest88"

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(Animate Undead Companion (4e Ritual))
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[[User:Techpriest88/Canvas4|Necromancer]]
 
[[User:Techpriest88/Canvas4|Necromancer]]
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===Prospective Necromancer Powers===
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Symbol of Pain * Implement, Shadow
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Standard Level ? Daily Attack
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Range 10; Con vs. Fortitude; whenever the target is struck for untyped damage, it takes an additional 5 damage (save ends). This damage is dealt only once per turn (ie. once on the Ranger's turn, even if he hits twice, once on the Fighter's, once on the target's turn, if it takes an opportunity attack).
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Special: Damage increases to 10 at 11th level and 15 at 21st level.
  
 
=== Animate Undead Companion (4e Ritual) ===
 
=== Animate Undead Companion (4e Ritual) ===
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[[User:Techpriest88/Canvas2|Zerg Infestation (4e Disease)]]<br>
 
[[User:Techpriest88/Canvas2|Zerg Infestation (4e Disease)]]<br>
 
[[User:Techpriest88/Canvas3|Infested (4e Template)]]<br>
 
[[User:Techpriest88/Canvas3|Infested (4e Template)]]<br>
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==Obsession III: Balance Analysis==
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1st 15 4 = 4 ability 11 9
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2nd 16 6 = "" + 1 level + 1 magic 10 8
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3rd 17 6 = "" 11 9
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4th 18 7 = "" + 2 level 11 9
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5th 19 7 = "" 12 10
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6th 20 8 = + 3 level 12 10
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7th 21 9 = "" + 2 magic 12 10
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8th 22 11 = 5 ability + 4 level 11 9
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9th 23 11 = "" 12 10
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10th 24 12 = "" + 5 level 12 10
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11th 25 13 = "" + 1 expert 12 10
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12th 26 15 = "" + 6 level + 3 magic 11 9
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13th 27 15 = "" 12 10
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14th 28 17 = "" + 6 ability + 7 level 11 9
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15th 29 17 = "" 12 10
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16th 30 18 = "" + 8 level 12 10
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17th 31 19 = "" + 4 magic 12 10
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18th 32 20 = "" + 9 level 12 10
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19th 33 20 = "" 13 11
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20th 34 21 = "" + 10 level 13 11
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21st 35 22 = "" + 7 ability 13 11
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22nd 36 24 = "" + 11 level + 5 magic 12 10
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23rd 37 24 = "" 13 11
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24th 38 25 = "" + 12 level 14 12
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25th 39 25 = "" 14 12
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26th 40 26 = "" + 13 level 14 12
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27th 41 27 = "" + 6 magic 14 12
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28th 42 29 = "" + 8 ability + 14 level 13 11
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29th 43 29 = "" 14 12
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30th 44 30 = "" + 15 level 14 12
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factor in proficiency bonus (typical +2) and attacks against non-AC defenses.
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make expertise a Paragon Feat
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Maybe the hike in difficulty is simply to be expected, otherwise, it might need to be forstalled. Possible new feat:
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Epic Implement/Weapon Expertise
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You gain a +2 bonus to attacks with the chosen implement or weapon. This does not stack with implement/weapon expertise.
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Special: This feat may be taken multiple times, each time applying to a different implement or weapon.

Revision as of 22:27, 18 May 2010

Hello Community! I'm a bit of an eccentric. As a long-time fan of both D&D and Warhammer40k, you'll probably see a bit of mixing of the genres from this humble tech-priest. I'm particularly drawn to the more artificial aspects of the default Dungeons & Dragons universe: undead, constructs, soul-powered doomsday devices. I can be a bit of a perfectionist and get a little wordy, but hopefully we'll still get along. Let's become good friends! Please post any notes you have for me on my talk page rather than here. Thanks in advance for your interest!

Disclaimer: I intend no criticisms to be in any way condescending or offensive. I will try my best to state opinion as opinion and provide hard facts and evidence where approprite, but please forgive me if I slip now and again. I'll do my best to offer the same courtesy and grant the benefit of the doubt to all who oppose me. O.o

Obsession I: Necromancer

I'm gonna check if anyone else has drafted a sensible Necromancer class here on Dungeons. If not, I'm thinking of pursuing that myself. The Beastmaster Ranger is a good base to start from, I think, with the Shaman as an additional point of reference. Another idea I might pursue is an new Warlock pact for servants of Orcus. The pact boon might create a wraith-like hazard at the unfortunate victims position that lasts a round, reminiscent of the effects of Orcus' scepter.

Necromancer (4e Class)

Necromancer

Prospective Necromancer Powers

Symbol of Pain * Implement, Shadow Standard Level ? Daily Attack Range 10; Con vs. Fortitude; whenever the target is struck for untyped damage, it takes an additional 5 damage (save ends). This damage is dealt only once per turn (ie. once on the Ranger's turn, even if he hits twice, once on the Fighter's, once on the target's turn, if it takes an opportunity attack). Special: Damage increases to 10 at 11th level and 15 at 21st level.

Animate Undead Companion (4e Ritual)

The remains stand and stare at you with unnatural cunning, prepared to serve and fight at your direction.

Level: 1 Component Cost: 50gp
Category: Restoration Market Price: None
Time: 4 hours Key Skill: Arcana (no check)
Durration: Instantaneous

This ritual allows you to animate a suitable humanoid corpse as an undead companion. It may only be used by a Necromancer with the Undead Mastry class feature and only if his/her previous companion has been destroyed or dismissed.
   The undead companion may be of any of the allowed categories, at the casters option (and as the corpse allows), and counts as a new creature. The following circumstances may apply:

  • You must use a medium-sized humanoid corpse as an additional component cost. The remains must be sufficiently intact to produce the desired companion (ie. mostly whole for a zombie, at least skeletal for a skeleton, of negotiable quality for a wraith).
  • Your new undead companion suffers the equivalent of a death penalty (see the Raise Dead ritual, PH 311) until you have reached 3 milestones. It takes some time for the animating energies to solidify.
  • The component cost increases to 500gp at paragon tier and 5,000gp at epic tier. You learn new techniques to strengthen your undead companion as your grow in power (it still uses the same statistics).

Obsession II: Zerg

Baneling
Hydralisk
Infestor
Zerg Infestation (4e Disease)
Infested (4e Template)

Obsession III: Balance Analysis

1st 15 4 = 4 ability 11 9 2nd 16 6 = "" + 1 level + 1 magic 10 8 3rd 17 6 = "" 11 9 4th 18 7 = "" + 2 level 11 9 5th 19 7 = "" 12 10 6th 20 8 = + 3 level 12 10 7th 21 9 = "" + 2 magic 12 10 8th 22 11 = 5 ability + 4 level 11 9 9th 23 11 = "" 12 10 10th 24 12 = "" + 5 level 12 10 11th 25 13 = "" + 1 expert 12 10 12th 26 15 = "" + 6 level + 3 magic 11 9 13th 27 15 = "" 12 10 14th 28 17 = "" + 6 ability + 7 level 11 9 15th 29 17 = "" 12 10 16th 30 18 = "" + 8 level 12 10 17th 31 19 = "" + 4 magic 12 10 18th 32 20 = "" + 9 level 12 10 19th 33 20 = "" 13 11 20th 34 21 = "" + 10 level 13 11 21st 35 22 = "" + 7 ability 13 11 22nd 36 24 = "" + 11 level + 5 magic 12 10 23rd 37 24 = "" 13 11 24th 38 25 = "" + 12 level 14 12 25th 39 25 = "" 14 12 26th 40 26 = "" + 13 level 14 12 27th 41 27 = "" + 6 magic 14 12 28th 42 29 = "" + 8 ability + 14 level 13 11 29th 43 29 = "" 14 12 30th 44 30 = "" + 15 level 14 12

factor in proficiency bonus (typical +2) and attacks against non-AC defenses. make expertise a Paragon Feat Maybe the hike in difficulty is simply to be expected, otherwise, it might need to be forstalled. Possible new feat:

Epic Implement/Weapon Expertise You gain a +2 bonus to attacks with the chosen implement or weapon. This does not stack with implement/weapon expertise. Special: This feat may be taken multiple times, each time applying to a different implement or weapon.