Difference between revisions of "SRD:Chimera"
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'''Carrying Capacity:''' A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds. | '''Carrying Capacity:''' A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds. | ||
− | ''' | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Chimera_%28mythology%29 Chimera] |
Revision as of 01:30, 21 February 2011
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CHIMERA
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 9d10+27 (76 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares), fly 50 ft. (poor) |
Armor Class: | 19 (–1 size, +1 Dex, +9 natural), touch 10, flat-footed 18 |
Base Attack/Grapple: | +9/+17 |
Attack: | Bite +12 melee (2d6+4) |
Full Attack: | Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Breath weapon |
Special Qualities: | Darkvision 60 ft., low-light vision, scent |
Saves: | Fort +9, Ref +7, Will +6 |
Abilities: | Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 |
Skills: | Hide +1*, Listen +9, Spot +9 |
Feats: | Alertness, Hover, Iron Will, Multiattack |
Environment: | Temperate hills |
Organization: | Solitary, pride (3–5), or flight (6–13) |
Challenge Rating: | 7 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | 10–13 HD (Large); 14–27 HD (Huge) |
Level Adjustment: | +2 (cohort) |
A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera’s dragon head might be black, blue, green, red, or white.
Chimeras can speak Draconic but seldom bother to do so, except when they risk dying to more powerful creatures.
COMBAT
The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
Breath Weapon (Su): A chimera’s breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera’s breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.
To determine a chimera’s head color and breath weapon randomly, roll 1d10 and consult the table below.
1d10 | Head Color | Breath Weapon |
---|---|---|
1–2 | Black | 40-foot line of acid |
3–4 | Blue | 40-foot line of lightning |
5–6 | Green | 20-foot cone of gas (acid) |
7–8 | Red | 20-foot cone of fire |
9–10 | White | 20-foot cone of cold |
Skills: A chimera’s three heads give it a +2 racial bonus on Spot and Listen checks.
- In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.
Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349–699 pounds, and a heavy load, 700–1,050 pounds.
See Wikipedia Entry: Chimera
Back to Main Page → System Reference Document → Creatures
Alignment | Usually chaotic evil + |
Challenge Rating | 7 + |
Environment | Temperate hills + |
Level Adjustment | +2 (cohort) + |
Size | Large + |
Title | Chimera + |
Type | Magical Beast + |