Difference between revisions of "Scrambling Tactics (4e Power)"
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(Created page with "{{Author |author_name=Armond |date_created=~~~~~ |status=Preliminary }} <onlyinclude>{{4e Power |name=Scrambling Tactics |class=Dervish |owner=Base Class |type=Attack |level=...") |
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|level=7 | |level=7 | ||
|usage=Encounter | |usage=Encounter | ||
− | |flavor=Your strike lands true, buying you | + | |flavor=Your strike lands true, buying you a moment to change your positioning. |
|keywords=Martial, Weapon | |keywords=Martial, Weapon | ||
|actiontype=Standard Action | |actiontype=Standard Action | ||
+ | |requirement=You must be wielding two melee weapons. | ||
|range=Melee | |range=Melee | ||
|rangemod=weapon | |rangemod=weapon | ||
|target=One creature | |target=One creature | ||
|attack=Strength | |attack=Strength | ||
− | |defense=AC | + | |defense=AC (main weapon) |
− | |hit=2[W] + Strength modifier damage, and you shift two squares.<br>'''Scorpion Form:''' Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to | + | |hit=2[W] + Strength modifier damage, and you shift two squares.<br>'''Scorpion Form:''' Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn.<br>'''Shifting Dune Form:''' Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage.<br>'''Sandstorm Form:''' You may spend a healing surge to make a secondary attack. |
+ | |secondarytarget=One creature | ||
+ | |secondaryattack=Strength | ||
+ | |secondarydefense=AC (off-hand weapon) | ||
+ | |secondaryhit=1[W] + Strength modifier, and you can shift one square. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 07:01, 12 April 2012
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Scrambling Tactics Dervish Attack 7
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Your strike lands true, buying you a moment to change your positioning. | |
Encounter ✦ Martial, Weapon | |
Standard Action | Melee weapon |
Requirement: You must be wielding two melee weapons. | |
Primary Target: One creature | |
Attack: Strength vs. AC (main weapon) | |
Hit: 2[W] + Strength modifier damage, and you shift two squares. Scorpion Form: Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn. Shifting Dune Form: Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage. Sandstorm Form: You may spend a healing surge to make a secondary attack. | |
Secondary Target: One creature | |
Secondary Attack: Strength vs. AC (off-hand weapon) | |
Hit: 1[W] + Strength modifier, and you can shift one square. |
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