Scrambling Tactics (4e Power)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Scrambling Tactics Dervish Attack 7
| |
Your strike lands true, buying you a moment to change your positioning. | |
Encounter ✦ Martial, Weapon | |
Standard Action | Melee weapon |
Requirement: You must be wielding two melee weapons. | |
Primary Target: One creature | |
Attack: Strength vs. AC (main weapon) | |
Hit: 2[W] + Strength modifier damage, and you shift two squares. Scorpion Form: Instead of shifting, you may choose to gain a bonus to AC and Reflex equal to your Dexterity modifier against melee attacks until the end of your next turn. Shifting Dune Form: Each ally that can see you can shift two squares. Until the end of your next turn, you and those allies gain a +1 bonus to attack rolls against targets against whom they have combat advantage. Sandstorm Form: Make a secondary attack. | |
Secondary Target: One creature | |
Secondary Attack: Strength vs. AC (off-hand weapon) | |
Hit: 1[W] + Strength modifier, and you can shift one square. |
Back to Main Page → 4e Homebrew → 4e Powers → Dervish Powers