Difference between revisions of "Snake Tail (3.5e Feat)"
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Snake Tail [General]
Prerequisites: 1st level onlyBenefit: You gain a snake's tail for legs, allowing you to slither along at your race's normal base land speed. You lose your legs, and thus loose your magic item slot for boots. You gain stability which grants a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Your tail may be used as a natural weapon with reach, one which can hit both distance and adjucant targets. It deals 2d4 + Strength and a half if it is the only attack you use, or 2d4 + Strength if used with other attacks. You may deal your tail slap's damage when dealing damage in a grapple. You count as a quadraped when handling carrying capacity, and your unusual body type requires you to gain armor for unusual creatures. Finally, you take a -4 penalty to jump checks, and gain the reptilian subtype.
Normal: Your race has legs.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | 1st level only + |
Rating | Unrated + |
Summary | Your were born with a snake tail instead of legs, perhaps due to yaun-ti blood in your system. + |
Title | Snake Tail + |
Type | General + |