Difference between revisions of "Lugia (3.5e Monster)"
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At 25 HD, Lugia learns '''''{{Anchor|Recover}}'' {{Ps}}:''' As a standard action, Lugia psionically heals itself, regaining up to half its maximum hit points. This is the equivalent of a 6th-level power. Lugia may use Recover once every 1d4 rounds. | At 25 HD, Lugia learns '''''{{Anchor|Recover}}'' {{Ps}}:''' As a standard action, Lugia psionically heals itself, regaining up to half its maximum hit points. This is the equivalent of a 6th-level power. Lugia may use Recover once every 1d4 rounds. | ||
− | At 27 HD, Lugia learns '''''{{Anchor|Future Sight}}'' {{Ps}}:''' As a standard action, Lugia can conjure up a delayed-action torrent of psionic force. After two rounds have passed, the attack finally strikes, and all creatures within five hundred feet take 1d10 force damage per level, ignoring all damage reduction, energy resistance, immunities, and regeneration. Lugia is immune, as are any creatures Lugia feels like granting immunity to. If Lugia is unconscious or dead when the attack strikes, then only Lugia is immune. A | + | At 27 HD, Lugia learns '''''{{Anchor|Future Sight}}'' {{Ps}}:''' As a standard action, Lugia can conjure up a delayed-action torrent of psionic force. After two rounds have passed, the attack finally strikes, and all creatures within five hundred feet take 1d10 force damage per level, ignoring all damage reduction, energy resistance, immunities, and regeneration. Lugia is immune, as are any creatures Lugia feels like granting immunity to. If Lugia is unconscious or dead when the attack strikes, then only Lugia is immune. A Will save may halve the damage (DC is Charisma-based). Only one Future Sight can be preparing to strike at a time. This ability is the equivalent of a 7th-level power. This is a [Psychic] effect. In Contests, any points gained from using this are gained again the following round. |
At 30 HD, Lugia learns '''{{Anchor|Natural Gift}} {{Su}}:''' | At 30 HD, Lugia learns '''{{Anchor|Natural Gift}} {{Su}}:''' |
Revision as of 21:15, 30 September 2013
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Lugia | |
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Size/Type: | Huge Magical Beast (Water, Psionic) |
Hit Dice: | 24d12+264 (550 hp) |
Initiative: | +8 |
Speed: | 20 ft., 300 ft. fly (good) |
Armor Class: | 56 (−2 size, +8 Dex, +40 natural), touch 16, flat-footed 48 |
Base Attack/Grapple: | +24/ |
Attack: | Slam +30 melee (2d8+9) |
Full Attack: | Slam +30 melee (2d8+9) and bite +25 melee (1d12+6) and 2 wings +25 melee (1d8+6) |
Space/Reach: | 15 ft./15 ft. |
Special Attacks: | Whirlwind, Weather Ball, Gust, Dragon Rush, Extrasensory, Hydro Pump, Aeroblast, Punishment, AncientPower |
Special Qualities: | Psychic Pokémon Traits, Flying Pokémon Traits, Pressure, Rain Dance, Safeguard |
Saves: | Fort +25, Ref +22, Will +21 |
Abilities: | Str 22, Dex 26, Con 32, Int 30, Wis 37, Cha 22 |
Skills: | |
Feats: | Improved Hit Die (1 HD), |
Environment: | The bottom of the Whirl Islands |
Organization: | Solitary (only one in existence) |
Challenge Rating: | 26 |
Treasure: | Double standard |
Alignment: | Neutral good |
Advancement: | |
Level Adjustment: |
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The master of the legendary birds, Lugia is a gentle creature that spends most of its time on the seafloor. This is in part because of its egregious destructive capabilities, which could cause immense devastation if left unchecked.
Combat
While Lugia is described as having terrible destructive capabilities, this is a slight exaggeration. Lugia's offensive capabilities are actually rather weak compared to its peers, but it is an absolute titan on defense. Even without Recover, few creatures can manage to deplete Lugia's mountain of hit points.
Pressure (Su): Anyone who makes an attack against Lugia must make a Will save vs. DC 28 after the attack is resolved. If they fail, they become fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Lugia or includes it in the area of effect. The save DC is Charisma-based.
For reasons that will never be explained, Cranidos, Rampardos, Reshiram, Zekrom, White Kyurem, Black Kyurem, and some specimens of Pinsir are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.
Whirlwind (Ex): As a full-round action, Lugia can flap its wings in a frenzy that whips up a mighty blast of wind. This wind affects all creatures except for Lugia itself in an 80-foot cone originating at the center of Lugia's space. Creatures of a size category equal to Lugia's must succeed on a Fortitude save or else be blown 2d10×1000 feet away in a straight line; success on the Fortitude save halves this distance. (The Fortitude save DC is Dexterity-based.) Creatures smaller than Lugia are blown an extra 500 feet away per size category below Lugia's, while creatures larger than Lugia are blown 500 feet less per size category above Lugia. A creature that collides with something in this way takes 1d6 damage per 100 feet it had left to travel and inflicts an equal amount of damage to the obstacle. If this destroys the obstacle, the damage dealt to the creature is halved. If the obstacle is not destroyed, the creature's movement is stopped. Lugia may only use Whirlwind once per minute.
Weather Ball (Su): This ability can be used once per 2 rounds. It is cast like a Fireball, except the damage and descriptor varies based on the weather:
- Daylight: Fire [Fire], failed save sets alight for 2d6 Fire per round.
- Downpour: Acid [Water], failed save causes drowning as per the spell
- Hail Storm: Cold [Ice], failed save Slows for 1 minute
- Sandstorm: Piercing [Ground], failed save causes blindness for 1 minute
- Darkness: Negative [Dark], failed save causes fatigue
Caster Level is equal to hit dice, save DC is 10 + ½ Lugia's Hit Dice + Lugia's Charisma modifier.
Gust (Ex): As a standard action, Lugia can trample creatures it flies over. Lugia merely has to fly above the enemy within 15 feet of it (that is, the opponent has to be in Lugia's melee reach). Lugia's gust attack deals 1d8 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a −4 penalty to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a Reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier). This is a [Flying] effect.
Dragon Rush (Ex): Lugia gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Lugia can continue the charge to another foe as long as it has movement left. This is a [Dragon] effect.
Extrasensory (Ps): As a standard action, Lugia can overload the senses of a single opponent within Medium Range, doing 1d8 damage per Hit Die and stunning that opponent for 1d4−1 rounds. A Will save is allowed to halve the damage and negate the stun (save DC is Charisma-based). This is equivalent to a 7th-level power. This is a [Psychic] effect.
Rain Dance (Su): As a swift action, Lugia may replicate the effects of the Drizzle feat (even though Lugia isn't a Water-type Pokémon), except that Lugia's rain ends after 5 rounds have passed.
Hydro Pump (Ex): As a standard action, Lugia may launch a high-pressure stream of water at an adversary. This stream of water is resolved as a ranged touch attack and, if it hits, does 1d10 damage per Hit Die Lugia has. This is a [Water] effect.
Aeroblast (Su): As a standard action, Lugia may fire a 300-foot-long, 20-foot wide line of intensely pressurized air. All creatures caught in the line take 1d10 force damage per HD Lugia has, with a Reflex save allowed for half. There is also a 20% chance (roll on a d%) that this move will critically hit; in this circumstance, the damage it deals is doubled (2d10 per HD) and its save DC is doubled. Lugia may use Aeroblast once every 1d4 rounds. This is a [Flying] effect.
Punishment (Ex): With a Standard Action, Lugia may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used, then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.
AncientPower (Su): Once per three rounds, Lugia can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Lugia gains a +1 enhancement bonus to natural armour and to all ability scores for the next five minutes. Using AncientPower while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total for natural armor and each ability score) and resets the duration - Lugia knows to throw random rocks around every minute or so just to keep the bonuses at the maximum. This is a [Rock] effect.
Safeguard (Sp):. As a move action, Lugia may cloak itself in a shining aura that completely protects it from all negative status conditions (including paralysis, numbing, poison, disease, confusion, stunning, dazzling, dazing, burning, and being set on fire) for 5 rounds. This ability is the equivalent of a 4th-level spell.
Advancement
At 25 HD, Lugia learns Recover (Ps): As a standard action, Lugia psionically heals itself, regaining up to half its maximum hit points. This is the equivalent of a 6th-level power. Lugia may use Recover once every 1d4 rounds.
At 27 HD, Lugia learns Future Sight (Ps): As a standard action, Lugia can conjure up a delayed-action torrent of psionic force. After two rounds have passed, the attack finally strikes, and all creatures within five hundred feet take 1d10 force damage per level, ignoring all damage reduction, energy resistance, immunities, and regeneration. Lugia is immune, as are any creatures Lugia feels like granting immunity to. If Lugia is unconscious or dead when the attack strikes, then only Lugia is immune. A Will save may halve the damage (DC is Charisma-based). Only one Future Sight can be preparing to strike at a time. This ability is the equivalent of a 7th-level power. This is a [Psychic] effect. In Contests, any points gained from using this are gained again the following round.
At 30 HD, Lugia learns Natural Gift (Su):
At 33 HD, Lugia learns Calm Mind (Ps): As a standard action, Lugia may meditate and gain a +1 insight bonus to Wisdom and Charisma for 2 minutes. It may repeat this as many times as it wishes, with each usage increasing the bonus by +1 (to a maximum of +6) and resetting the duration. This is the equivalent of a 2nd-level power.
At 35 HD, Lugia learns Sky Attack (Ex): Lugia has an amazing ability to dive at its enemies for large amounts of damage. Lugia may activate this ability by going into free-fall. If it hits another creature on the way down, or lands on top of a creature, that creature takes falling damage instead of Lugia, in addition to slam attack damage. This move is a [Flying] effect.
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