Difference between revisions of "Mediocre Spell (3.5e Feat)"

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(Created page with " {{author |author_name=Zhenra-Khal |date_created=5/8/2017 |status=Complete |balance=Moderate }} <onlyinclude>{{3.5e Feat |name=Mediocre Spell |types=Metamagic |summary=You ca...")
 
 
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|prereqs=Ability to cast 1st-level spells.
 
|prereqs=Ability to cast 1st-level spells.
 
|fluff=The fireball's explosion wasn't very impressive, but it wasn't ineffective, either.
 
|fluff=The fireball's explosion wasn't very impressive, but it wasn't ineffective, either.
|benefit=A spell with this metamagic applied  deals a flat amount of damage or harms a flat amount of targets - Half the maximum amount the spell could ordinarily do, to be precise. This applies to number of targets/HD effected, ability damage/penalties, damage, and so forth - Any variable, numeric effects that could be affected by Empower Spell are averaged out by this metamagic feat.
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|benefit=A spell with this metamagic applied  deals a flat amount of damage or harms a flat amount of targets - The average the spell could ordinarily do, to be precise. This applies to number of targets/HD effected, ability damage/penalties, damage, and so forth - Any variable, numeric effects that could be affected by Empower Spell are averaged out by this metamagic feat.
  
A Mediocre spell uses up a slot one spell level higher than the spell's original level; Unless the spell in question is 3 levels lower than the highest-level spell you can cast, in which case it has no level adjustment, and does not increase casting time if used by a spontaneous caster.
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A Mediocre spell has no level adjustment and doesn't increase casting time if used by a spontaneous caster.
|example=A Fireball cast by a 10th-level caster usually deals 10d6 damage (Max 60), with a Reflex save for half. Modified with this spell, the same Fireball would deal a flat 30 damage, with a save for half.
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|example=A Fireball cast by a 10th-level caster usually deals 10d6 damage (Max 60), with a Reflex save for half. Modified with this spell, the same Fireball would deal a flat 33 damage, with a save for half.
 
|normal=
 
|normal=
 
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Latest revision as of 20:20, 11 May 2017


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 5/8/2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
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Mediocre Spell [Metamagic] The fireball's explosion wasn't very impressive, but it wasn't ineffective, either.Prerequisites: Ability to cast 1st-level spells.Benefit: A spell with this metamagic applied deals a flat amount of damage or harms a flat amount of targets - The average the spell could ordinarily do, to be precise. This applies to number of targets/HD effected, ability damage/penalties, damage, and so forth - Any variable, numeric effects that could be affected by Empower Spell are averaged out by this metamagic feat.

A Mediocre spell has no level adjustment and doesn't increase casting time if used by a spontaneous caster. Example: A Fireball cast by a 10th-level caster usually deals 10d6 damage (Max 60), with a Reflex save for half. Modified with this spell, the same Fireball would deal a flat 33 damage, with a save for half.



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Article BalanceModerate +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteAbility to cast 1st-level spells. +
RatingUnrated +
SummaryYou can make your spells reliable but unimpressive. +
TitleMediocre Spell +
TypeMetamagic +