Difference between revisions of "Talk:Hero's Epic Fall Damage (5e Variant Rule)"

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This variant is just too finagly and cumbersome to actually be used at most tables.
 
This variant is just too finagly and cumbersome to actually be used at most tables.
 
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== Entirely Unrealistic ==
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This variant entirely ignores terminal velocity of objects based on their mass, drag coefficient, projected area, the gravity of the plane you're in, and the density of the creature.
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Entirely unrealistic, 2/10.
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/s --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 11:44, 18 April 2022 (UTC)

Revision as of 11:44, 18 April 2022

Ratings

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
One of the system design philosophies of 5e is that things are streamlined and that they move along quickly and are fairly intuitive.

Bringing things that require on the fly division, much less cube roots as this variant requires, don't have a place in 5e in my opinion.

This variant is just too finagly and cumbersome to actually be used at most tables.


Entirely Unrealistic

This variant entirely ignores terminal velocity of objects based on their mass, drag coefficient, projected area, the gravity of the plane you're in, and the density of the creature.

Entirely unrealistic, 2/10.

/s --Ghostwheel (talk) 11:44, 18 April 2022 (UTC)