Difference between revisions of "Deathvow Druid (3.5e Feat)"

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9th—[[SRD:Wail of the Banshee|''wail of banshee'']], [[SRD:Weird|''weird'']].
 
9th—[[SRD:Wail of the Banshee|''wail of banshee'']], [[SRD:Weird|''weird'']].
  
Remove the [[SRD:Charm Animal|''charm animal'']], [[SRD:Dominate Animal|''dominate animal'']] and [[SRD:Summon Nature's Ally I|''summon nature's ally'']] line of spells from your druid spell list. If you had the ability to spontaneously cast [[SRD:Summon Nature's Ally I|summon nature's ally]] spells, you instead gain the ability to spontaneously cast inflict spells like an evil cleric.
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Remove the [[SRD:Charm Animal|''charm animal'']], [[SRD:Dominate Animal|''dominate animal'']] and [[SRD:Summon Nature's Ally I|''summon nature's ally'']] line of spells from your druid spell list.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
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|special= If you had the ability to spontaneously cast [[SRD:Summon Nature's Ally I|summon nature's ally]] spells, you instead gain the ability to spontaneously cast spells from the list above, choosing a single spell for each spell levels you are capable of casting.}}
  
  

Revision as of 20:26, 29 July 2024

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Author: Leziad (talk)
Date Created: July 26th 2024
Status: Complete
Editing: Clarity edits only please
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Deathvow Druid [General] Your druidic oath to preserve the natural cycle has led you on a peculiar path.Prerequisites: Must be able to cast druid spells, non-good alignmentBenefit: Add the following spells to your druid spell list:
0—disrupt undead, ghost sound, ray of frost, touch of fatigue.
1st—chill touch, inflict light wounds.
2nd—ghoul touch, inflict moderate wounds, invisibility, spectral hand.
3rd—doom scarabsPHB2, inflict serious wounds, ray of exhaustion.
4th—inflict critical wounds, phantasmal killer, spectral barrage.
5th— mass inflict light wounds, channeled lifetheftCM, nightmare, slay living, waves of fatigue.
6th—circle of death, harm, mass inflict moderate wounds, shadow walk.
7th— destruction, mass inflict serious wounds, waves of exhaustion.
8th—horrid wilting, mass inflict critical Wounds.
9th—wail of banshee, weird.

Remove the charm animal, dominate animal and summon nature's ally line of spells from your druid spell list. Special: If you had the ability to spontaneously cast summon nature's ally spells, you instead gain the ability to spontaneously cast spells from the list above, choosing a single spell for each spell levels you are capable of casting.



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Leziad's Homebrew (4507 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able to cast druid spells + and non-good alignment +
RatingUndiscussed +
SummaryGain access to necromancy spells on your druid list, instead of animal spells. +
TitleDeathvow Druid +
TypeGeneral +