Difference between revisions of "Tremorsense (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Bot-assisted removal of extraneous categories and breadcrumbs)
m (Added balance point)
Line 4: Line 4:
 
|status=Complete
 
|status=Complete
 
|editing=Spelling and Grammar Only
 
|editing=Spelling and Grammar Only
 +
|balance=Wizard
 
}}
 
}}
  

Revision as of 10:01, 1 January 2010

Homebrew.png
Author: IGTN (talk)
Date Created: 9/7/09
Status: Complete
Editing: Spelling and Grammar Only
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Tremorsense [Elemental] Prerequisites: (Earth) or (Water) Subtype, Character level 6+Benefit: You gain Tremorsense out to 120'. You gain Blindsight out to 30', detecting any creature you can Tremorsense. If you have the (Water) subtype and not the (Earth) subtype, your Tremorsense works at its full range in liquids, but only to half range through solids; it also does not grant Blindsight through solids.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorIGTN +
Identifier3.5e Feat +
Prerequisite(Earth) or (Water) Subtype + and Character level 6+ +
RatingUndiscussed +
SummaryYour close connection to your home element gives you Tremorsense. +
TitleTremorsense +
TypeElemental +