Snake Arm (3.5e Feat)
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Snake Arm [Vile]
Prerequisites: Dark Brand or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arms. As a move action you may retract or manifest the viper, still attached to your arm. While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, it has reach and is able to threaten and attack adjacent opponents. A successful hit with the viper delivers the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.
If you die while the viper is manifested, the Fiendish Small Viper is freed and behaves as a normal creature of its kind. If the viper feral strike is broken, you may ‘regrow’ it in 1d4 hours. The viper may be used as your body for the purpose of resurrection spells.
Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Dark Brand or Willing DeformityEE + |
Rating | Undiscussed + |
Summary | You have a snake arm which you can use to attack and poison your foes. + |
Title | Snake Arm + |
Type | Vile + |