Uon Turret (3.5e Monster)
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Standard | Elite | Siege | |
---|---|---|---|
Size/Type: | Small Construct (Bot) | Medium Construct (Bot) | Large Construct (Bot, Siege) |
Hit Dice: | 4d10+10 (32 hp) | 6d10+20 (53 hp) | 8d10+30 (74 hp) |
Initiative: | +14 | +14 | +14 |
Speed: | — | — | — |
Armor Class: | 31 (base10, +10Dex, +1size, +10natural), touch 21, flat-footed 21 | 40 (base10, +10Dex, +0size, +20natural), touch 20, flat-footed 30 | 49 (base10, +10Dex, -1size, +30natural), touch 19, flat-footed 39 |
Base Attack/Grapple: | +3/+? | +4/+? | +6/+1/+? |
Attack: | Uon Blast +10 ranged (2d3+20/×3) - 50' | Uon Blast +10 ranged (2d4+30/×3) - 50' | Uon Blast +10 ranged (2d6+40/×3) - 50' |
Full Attack: | Uon Blast +10 ranged (2d3+20/×3) - 50' | Uon Blast +10 ranged (2d4+30/×3) - 50' | Uon Blast +10 ranged (2d6+40/×3) - 50' |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
Special Attacks: | — | — | — |
Special Qualities: | Bot features, Bot traits, Construct traits, Surveillance Systems | Bot features, Bot traits, Construct traits, Surveillance Systems | Bot features, Bot traits, Construct traits, Surveillance Systems |
Saves: | Fort —, Ref +10, Will -5 | Fort —, Ref +10, Will -5 | Fort —, Ref +10, Will -5 |
Abilities: | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 |
Skills: | — | — | — |
Feats: | Far Shot, Improved Initiative | Far Shot, Improved Initiative | Far Shot, Improved Initiative |
Environment: | Nyota Mji | Nyota Mji | Nyota Mji |
Organization: | 3-8 | 2-8 | 1-3 |
Challenge Rating: | 4 | 6 | 8 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | — | — | — |
Level Adjustment: | +1 | +1 | +2 |
Contents
General Features
Bot Features
Traits
A bot possesses the following traits (unless otherwise noted in a creature’s entry).
Bot Traits: Bots, even organic and aberrant bots, have an amount of resistance to normally organic threats, and share many construct traits.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a bot cannot be raised or resurrected.
- Proficient with its natural weapons.
- Bots do not breathe, eat, or sleep.
Bot Traits
- Surveillance Systems Ex: Uon turrets can scan there environment, and can output waves (visual and oratory) - making it great around doors. Uon turrets have the listed sensors. Spells and powers listed signify a simular effect, though sensors are always an exraodinary ability.
- Output: Telepathic Bond, Tongues
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- Proficient with its natural weapons.
- Bots do not breathe, eat, or sleep.
Uon Commands
FIRE_TURRET: As an attack action, a uon can fire from its turret
RELOAD_TURRET: Takes a swift action to reload.
Uon Programs
Siege
Only the siege uon turret has the below quality.
Siege Weapon: Siege uon turrets are considered siege weapons. A siege weapon deals double damage to unattended objects (such as walls, buildings and the like). After firing for 3d2 rounds, a siege uon turret requires 1d3+1 rounds to reload when manned by a normal crew(1). A full crew(2) can reduce the reloading time by 1 round (to a minimum of 1).
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Always neutral + |
Author | Franken Kesey + |
Challenge Rating | 4 +, 6 + and 8 + |
Environment | Nyota Mji + |
Identifier | 3.5e Monster + |
Level Adjustment | +1 + and +2 + |
Rating | Undiscussed + |
Size | Small +, Medium + and Large + |
Subtype | Bot + and Siege + |
Title | Uon Turret + |
Type | Construct + |