Talk:Sharpshooter (3.5e Class)
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wow. 200 extra damage at 20th level. wow. --NameViolation 11:59, October 31, 2009 (UTC)
- Have you seen some of the damage meleers put out at level 20? 200 damage is decent but not anything to write home about at that level. Plus, it requires an additional defense to be passed (Fort save). --Ghostwheel 12:01, October 31, 2009 (UTC)
- See also: Harm. --Andrew Arnott (talk, email) 19:55, October 31, 2009 (UTC)
- yeah, but this can hit from a half mile away. lets see a melle do that. and harm cant bring you below 1 hp, and is touch. ranged should be weaker than melee since it has the advantage of not gettin hit. also, how often do aim points refres? i didn't see taht. and shouldn't the stuff be based off class level not character level?--NameViolation 23:41, October 31, 2009 (UTC)
- Alrighty, one at a time.
- Please learn to indent?
- A mile is 5280 feet, right? Remember that you take -1 to spot things for every 10' they are away from you. That means at half a mile you're taking a penalty to spot of 264. How are you going to target things, much less shoot at them? And what you're calling "weaker" ends up being "just plain useless".
- Aim Points refresh as explained under Aim pool.
- Anything else? --Ghostwheel 23:47, October 31, 2009 (UTC)
- Alrighty, one at a time.
- Note that harm is much weaker than, say, finger of death. It is just more comparable. Note that it is also a 6th level spell (maxing out at 15th level). This ability is 20th. It should be at least 4 times the power (given the exponential factor of spells and abilities) and I would argue given the range that it totally is balanced correctly. --Andrew Arnott (talk, email) 00:33, November 1, 2009 (UTC)