Chained Weapon (3.5e Equipment)
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The Chained Weapon is added on-top of an existing weapon, sort of like a template. It cannot be purchased alone, it must either be bought at the same time as the weapon, or added later on onto a preexisting weapon. A Chained Weapon retains the masterwork property (or special material) of the base weapon.
Chained Weapon
Exotic Melee
Cost: | Base weapon + 60 gp |
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Damage (Small): | As base weapon. |
Damage (Medium)1: | As base weapon. |
Critical: | As base weapon. |
Weight2: | Base weapon + 2 lbs |
Type3: | As base weapon and Piercing(Reach) |
HP4: | As base weapon. |
Hardness: | As base weapon. |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A Chained Weapon is a regular weapon attached to a chain. People wielding a Chained Weapon can hold the chain, throw the weapon and then retrieve it, allowing them the ability to strike opponents farther than usual.
People who take the Exotic Weapon Proficiency (Chained Weapon) can use all types of Chained Weapons, as long as they are proficient with the base weapon as well. If the Chained Weapon is two handed, they need at least a score of 16 in strength to be considered proficient.
People not proficient with Chained Weapons can use it as a regular version of the base weapon with no penalty, provided they are proficient in using it. Any feats that benefit the base weapon also benefit the Chained Weapon (Such as Weapon Focus, Improved Critical, etc.) You can not choose Chained Weapon for feats, and instead must choose the base weapon.
A Chained Weapon has reach, so you can strike opponents 10 feet away with it. Unlike most other weapons with reach, it can be used against an adjacent foe. You can still benefit from Weapon finesse when it is a Two-Handed weapon. If the base weapon's damage type was bludgeoning, it's reach damage type stays the same instead of dealing piercing damage.
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Author | The Dire Reverend + |
Class | Melee + |
Cost | Base weapon + 60 gp + |
Critical | As base weapon. + |
Damage | As base weapon. + |
Damage Type | As base weapon + and Piercing(Reach) + |
Hardness | As base weapon. + |
Hit Points | As base weapon. + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | — + |
Rated By | Foxwarrior + and RiverOffers + |
Rating | Rating Pending + |
Title | Chained Weapon + |
Weight | Base weapon + 2 + |